Author Topic: WTF IS NEW WITH v14?!?!?!  (Read 951 times)

I've downloaded it and went to a few servers and don't see any difference what-so-ever! Can someone explain to me whats new? I mean, it sure did take quite a long time for it to come out.

# Fixed crash when changing "disable vertex buffer objects" option while in game
# Fixed corruption related to having lots of dynamic brick effects
# Fixed crash when taking a DOF screenshot from underground on any slate map
# Fixed some more client-side aim bot / radar exploits
# Fixed %1 in minigame->centerprintall/bottomprintall and client->centerprint/bottomprint events
# Fixed issue where ghosting stops
# Fixed chrome effect being screwed up on blown up bricks
# Fixed crash if you have no prints enabled
# Fixed an issue with lights disappearing when a brick changes from rendering to non-rendering and back
# Fixed odd alphabetical sorting of certain punctuation marks in the server list
# Added consolemethod simObject.inspectPostApply - Simulates clicking 'apply' after making changes in the editor.
# Fixed issue: firing respawn event on a brick that is disappeared causes it never re-appear
# /resetminigame is now rate limited to prevent spamming
# Tank turret is now a selectable player
# Tank turret can no longer "run"
# Vehicle push force is now relative to player scale
# Fixed minigame color always resetting to "Red"
# Fixed crash when loading a jpg file that is all null characters
# /clearbots now shows number of bots cleared
# Fixed /clearbots removing turrets from tanks
# Game now ignores refresh rates lower than 60hz. Hopefully this fixes some initialization errors.
# Fixed water animating during DOF screenshot/megashot
# "Query Internet" button is now grayed out when you are in offline mode
# Fixed issue: F2 list title does not remove possessive on occasion
# Fixed potential server crashing bugs relating to bad net events
# Fixed being unable to step onto a brick that has raycasting turned off
# Fixed server allowing one more player after the server is full
# Fixed crash/memory corruption related to particles when you have a connection error
# Fixed console spam related to scrolling before you have fully connected to a server
# Fixed console error spam if you try to use the admin wand when you have no player object
# Fixed /clearbots removing the player objects of admins who are in free-cam mode
# Fixed walk animation not playing when walking in shallow water
# Fixed issue: if you horse ray a pirate cannon while someone is mounted to it, they end up mounted on the horse's shoulder
# MP3 files are now ignored. The game cannot play mp3s, so stop trying.
# Removed console error spam related to waterblocks that are flagged as "lava"
# Game now tells you if you hit the 4096 datablock limit
# Fixed crash if you make an audio datablock with no fields set
# Fixed crash if you delete your screenshots folder and then try to take a screenshot (yes, someone actually did this)
# Losing the connection to the master server in-game will now only kick remote clients
# Improved DOF screenshots taken while in orbit cam mode
# Fixed hidden face problem related to arches
# Link-Local address range (169.254.0.0 to 169.254.255.255) is now detected as LAN
# Fixed arranged connection not working with > 6 addresses
# Fixed cancel button on connecting dialog being behind the text
# Printer no longer makes spray can noise when you equip it
# Added idiot proofing so people don't put enter their key as their name
# Fixed audio descriptions not being resolved correctly in some cases
# Fixed crash if audio profile has bad description
# Object Id numbers now wrap if they go over 7 digits (to avoid scientific notation problems)
# Fixed occasional client crash when server shuts down related to particles
# Fixed keyboard print having an extra "S" key instead of an "X"
# You can now undo a brick that is built on someone elses bricks if it will not cause a chain reaction
# SpawnItem and SpawnExplosion now work on bricks that have rendering off but raycasting on
# Port forwarding is no longer necessary.

Badspot made it so you don't have to port forward to be able to host. (Pretty much helped thousands)

autoupdater crashes blockland on my computer so dont complain.

Dang it I mist it was on my dual boot OS

hold on guys I'm rebootin!


Sweet can host again Badspot Do you want me to buy 100 new keys or something?

# Port forwarding is no longer necessary.

This is the only thing I regret, after spending two months on port forwarding and loving ticked me off.

Here are the top 3 updates, though, that actually seem good to me:

;| Spray can opening sound when printer equip Hint: it got so loving annoying
;| Unstairable unless ray casting on Hint: Must have colliding on though :P
;| Can undo objects on someone elses bricks unless it causes a chain reaction Hint: seriously got annoying to have to take out hammer for every time this happens


Thanks for the list!