Author Topic: How to make a complete map! (Tutorial)  (Read 6512 times)

Today I'm writing you a tutorial on everything you need to know on how to make a map.

Tutorial:

First thing first, you should have mission editor working right about now. If not, download this:

http://spacemods.googlepages.com/Client_MissionEditor.zip

HINT: I did not make that download or what is downloaded.

Anyways, put that in your addons folder.



Something we must do first before making the map itself is to make a new folder on your desktop, name it "Map_map-name-here". Inside of that folder, create all of the .png files of the textures or posters you are going to include on your map.



The map that we are going to do all of out editing on is the map "Flatlands"
The Flatlands download can be found here:
http://www.mediafire.com/?2wwy4xjxxj0
HINT: I did not make this either, Aphtonites did.
Put that in your addons folder.


Open a single player game with this map. Usually you should kill yourself and use admin orb before editing, but its up to you. When you are ready to edit, press F11 on your keyboard. Use your mission editor tools to construct your map. I would somewhere put in all of the textures you put in your original folder on your desktop, otherwise delete them because they are useless.



When you are done with your map, go ahead and in File> Save As... Save your map in the folder you made on your desktop. When you next visit these folders, you will see two new files in there, a .ter and a .mis file. Go ahead and rename them to be "Map_mapnamehere.ter" and "Map_mapnamehere.mis".



The last two things you definetely NEED in your folder are two text documents, name one "namecheck.txt" or if you are on vista just "namecheck". In that file you should have this:
Code: [Select]
Map_mapnamehere
The second file is going to be "description.txt" or "description" if you are on vista. In that file you should have this:
Code: [Select]
Title: mapnamehere
Author: yournamehere
Description: descriptiongoeshere



Now that you have your full map, it is time to extract it into an addon. Create a .zip folder on your desktop. Copy/Paste all of the files in the previous folder into this new one. finally, copy/paste that .zip folder into your addons folder, run blockland and try it out.



Map Creating:

I'm sure you didnt go any farther in the tutorial when I said
Use your mission editor tools to construct your map.".
This is where you are going to learn how to construct your map.

On the top right corner of your mission editor GUI you will see all of the objects on your map. If you select one you can edit its options with the GUI on the bottom right. Or you can just click on something to select it, too.

On the top bar select Window, then click "World Editor Creator". It will change the bottom right GUI to a folder in blockland where you can find all of your addon/other places shapes for everything. Just click on what you want to insert and it will automatically find the place on the ground you are looking and place it there.

If you go to Window> Terrain Texture painter you can click wherever you want to paint the ground, and on the right you can select any texture you want to paint with.

In the Action tab there are lots of things you can use to make hills, shapes and other things that may be useful.

If you have any of the bottom four windows selected, you can use the Brush tab to select your brush size and shape.



Other Things:

If you want to learn how to add shading to your map (Heightmaps) use this tutorial:
http://forum.blockland.us/index.php?topic=91400.0
This was also a little handy for helping me get a map done.

If you want some good textures, another already stickied topic containing that is here:
http://forum.blockland.us/index.php?topic=15496.0
(of course made by BadSpot)

Please sticky if anyone found this helpful!