Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 805833 times)

I'm beginning to wish the weapons had more color than gray.
Look, and you'll see that the Millitary Rifle is dark greenscale.

Flanker, That'd be I.
Once, I was doing this one game, and you had to get from point a to point b, while not getting tagged, then get back to point A. The Playing feild was wide, but it narrowed to one side, with trees and stuff. So,  I went through the trees, over numerous briars, and returned Victorious
 :cookieMonster:

OH HELLO MR. UPDATE HOW ARE YOU DOING TODAY

> extended all of the weapon's reload times. the LMG got hit pretty loving hard!
> minor stuff that you really don't care about

> crossbow has been overhauled: more in the post

OH HELLO MR. UPDATE HOW ARE YOU DOING TODAY

> extended all of the weapon's reload times. the LMG got hit pretty loving hard!
> minor stuff that you really don't care about

> crossbow has been overhauled: more in the post

Good now the cross bow can't be used in close combat unlike before, 1 hit kill.

ok, first, english

second it's still a OH-KO, it's just much harder to pull off at close range because you have to prime the crossbow before you can shoot: and it's not like you're gonna hit douchey mcbag over there dancing around like a moron with a snapshot, much less one with a whole second of delay


space would know. actually, now it's TWO seconds for him

Here's an Idea for the Tier 3 Revolver. It's much more powerful than the previous one, but fires and reloads like the Single Action Army.

http://www.youtube.com/watch?v=CoLF2-pT3pk&fmt=18 *

*Note the loading gate at 00:28, the use of the ejector rod from 00:46 to 00:52, and one-at-a-time reloading at 01:24

The Tier 3 Revolver will only hold 5 bullets, and should be modeled after the Pfeifer Zeliska. [link] [link] [link]

The player should click once to pull the hammer back, and click again to fire. Clicking too fast fires faster, but decreases accuracy. After five rounds have been fired, it should reload much like the shotguns, but slower because it must be ejected and loaded alternately.

Here's an Idea for the Tier 3 Revolver. It's much more powerful than the previous one, but fires and reloads like the Single Action Army.

http://www.youtube.com/watch?v=CoLF2-pT3pk&fmt=18 *

*Note the loading gate at 00:28, the use of the ejector rod from 00:46 to 00:52, and one-at-a-time reloading at 01:24

The Tier 3 Revolver will only hold 5 bullets, and should be modeled after the Pfeifer Zeliska. [link] [link] [link]

The player should click once to pull the hammer back, and click again to fire. Clicking too fast fires faster, but decreases accuracy. After five rounds have been fired, it should reload much like the shotguns, but slower because it must be ejected and loaded alternately.



unique-tier magnum. but, the barrel's EVEN BIGGER then that- like it's actually half the size of the bullet instead of just like a fifth

"This user is not allowed to use direct links"

You screwed up the Tier 2A's dl link :c



where did 2A beta go?

ok i did that wrong, hold on

ALL of the tiers have been updated, so be sure to get all of them

EDIT: fixed.

Hao2enable the Scoped Magnum?

So can we get a list of the minor stuff? Since every other change seems pretty stupid I want to know if any of the minor stuff makes this actually worth updating.

All weapons have longer reload times for better awesomeness.