Blockland Files > Add-Ons
Tier+Tactical 2.1 • UPDATE 9/23/2012
IsaacKronenFaust:
I'd have to make it a Muzzleloader to make any of that stuff fair.
One time, I was in a Capture The Flag game, one guy got into our base, took the Flag, jumped into a Stunt Plane, and took off. I shoot a few times at him with an Assault Rifle, but he got to a point where the bullet drop, his distance, and his movement were making it very hard to take him out. To win this game, your Team needed 1000 points, boths teams only had like 180-200 kills at that time, but the flag was worth 1000. Take the Flag back, you win. So... I reluctantly went to the weapons shelves, grabbed a Military Sniper, and quickly shot his ass down. He was little more than half-way to his base, and I felt like stuff.
FireMan:
You're saying it's unbalanced because you stopped a flag capture with it?
.::Taboo::.:
--- Quote from: FireMan on September 11, 2010, 02:23:41 PM ---You're saying it's unbalanced because you stopped a flag capture with it?
--- End quote ---
i think the point is that in large scale things (which i love and always do) it just doesn't work well without being horridly cheap
leonstormrat23:
I think that you should make the military sniper and pistol more accurate. Other than that I really like the packs.
.::Taboo::.:
--- Quote from: leonstormrat23 on September 11, 2010, 02:26:13 PM ---I think that you should make the military sniper and pistol more accurate. Other than that I really like the packs.
--- End quote ---
point one: the military sniper NEVER MISSES NO MATTER WHAT unless you're moving
point two: the pistol uses raycasts as well and thus is already broken