Blockland Files > Add-Ons
Tier+Tactical 2.1 • UPDATE 9/23/2012
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Celtic Wolf:

--- Quote from: Bushido on November 20, 2010, 03:02:01 PM ---IDEA TIME

what if there was a tier 1 explosive, 'dynamite', that came with 4 shots: each toss threw somewhat sticky (think HE grenade-style) dynamite that exploded with roughly half the radius of a conc grenade and with about 60% of the damage output, but could be thrown in clusters with right click

and when i say 'clusters' i mean '3 or 4 sticks of dynamite at once with random shotgun-style spread'

it's tier 2 equivalent of course would be a pack of 8 sticks instead of 4

--- End quote ---


--- Quote from: IsaacKronenFaust on November 20, 2010, 06:20:37 PM ---Make it travel to the target as soon as you let it go, you know, to make it fair and balanced. 'Cause hardly anybody has the smarts to judge the trajectory of a thrown object these days, you gotta give the handicaps a chance to take on the professionals.

--- End quote ---

WingZero:

--- Quote from: IsaacKronenFaust on November 20, 2010, 06:20:37 PM ---Make it travel to the target as soon as you let it go, you know, to make it fair and balanced. 'Cause hardly anybody has the smarts to judge the trajectory of a thrown object these days, you gotta give the handicaps a chance to take on the professionals.

--- End quote ---
isaac as usual right here folks
Talent74:
This doesn't deserve to be on the 2nd page.
Space Guy:

--- Quote from: Bushido on November 20, 2010, 03:02:01 PM ---it's tier 2 equivalent of course would be a pack of 8 sticks instead of 4
--- End quote ---
That seems boring. Make it like the MIRV grenade from Team Fortress Classic/the old trailer - one single dynamite pack that doesn't bounce much and has a normal Frag Grenade explosion after 2-3 seconds, then fires out the same mini-grenades that explode about a second later. Useful for anti-sentry.
Reverse Reactor:
I have a suggestion for LMG skins. For the Classic LMG can you make it so that you can only sit down while using it. And can you update the LMG so that it dosen't wallhax? A problem I see with the wallhax is that players with it can cover themselves in a wall of bricks. Leaving the player without the LMG screwed because he can't shoot the LMG player. Is there a way to script it so it only goes through bricks if the are 1 stud thick?
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