Blockland Files > Add-Ons

Tier+Tactical 2.1 • UPDATE 9/23/2012

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Celtic Wolf:


--- Quote from: Zloff on November 29, 2010, 04:49:32 PM ---It would be nice if you could actually cook T+T grenades.

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Yeah, and I don't like the "Doesn't explode when hitting the ground but explodes when it hits the player" bit. With the Stick Grenade and RPG, sure, but it doesn't make sense to have it only explode on contact with a player, like the G. Launcher/Conc'.

leonstormrat23:


--- Quote from: Celtic Wolf on November 29, 2010, 05:24:57 PM ---Yeah, and I don't like the "Doesn't explode when hitting the ground but explodes when it hits the player" bit. With the Stick Grenade and RPG, sure, but it doesn't make sense to have it only explode on contact with a player, like the G. Launcher/Conc'.

--- End quote ---

I think the con'c should be less bouncy, and the G-launcher should explode on contact if it was in the air for more than a certain number of seconds, like have an rtb pref.

.::Taboo::.:


--- Quote from: .::Taboo::. on November 27, 2010, 11:29:31 AM ---<BREAKING NEWS FROM MY SERVER LAST NIGHT that iwas too lazy to post last night>
apparently, running rot's zombie mod automatically buffs T+T! how does one get rid of this.

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looking at the code, it just does a check on every weapon's direct damage. i don't want to have to go through and remove this from everything. why wasn't it rtb toggableable in the first place?

Slipknot Jigywoo:


--- Quote from: Joker Card on February 01, 2010, 08:38:48 PM ---Love it

--- End quote ---


Space Guy:


--- Quote from: .::Taboo::. on November 29, 2010, 07:07:21 PM ---looking at the code, it just does a check on every weapon's direct damage. i don't want to have to go through and remove this from everything. why wasn't it rtb toggableable in the first place?

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I did try adding a toggle for it then Bushido removed it in his next version. So yeah.

(It alternated between the current version, "Reduced knockback and non-1hitkill shotguns" and "Increased a bit for killing zombies")

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