| Blockland Files > Add-Ons |
| Tier+Tactical 2.1 • UPDATE 9/23/2012 |
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| LeetZero:
Is there any way to fix Classic A. Rifle & Classib B. Rifle projectiles & sounds? |
| .::Taboo::.:
--- Quote from: LeetZero on December 25, 2010, 04:35:28 PM ---Is there any way to fix Classic A. Rifle & Classib B. Rifle projectiles & sounds? --- End quote --- er nothing's wrong with them in the first place. |
| Bushido:
ok, guys, i'm returning to this whole "explosives" idea and i need suggestions for tier 1 and tier 2 explosives oh, and just to clear up the ideas behind the RPG and grenade launcher the original concept was that the two weapons are not actually supposed to be used with eachother despite the fact they're both in the tier 2 package they aren't actually supposed to be used in deathmatches: when used together the grenade launcher fits more of a tier 1.5 role and the RPG is outright tier 2, but when used by themselves they both fit their roles rather well anyway, the concepts i'm running on right now for E1 and E2's additions are as follows dynamite (tier 1) functions fundamentally less like a grenade and more like a mine then anything: you can't throw it very far but it explodes with a fairly large damage radius (read: grenade launcher size), and can be found in packs of 3 or more TNT (tier 2) is basically an explosive you can set up anywhere at any time: drop it, and then shoot it, for a controlled but still rather large explosion also comes in 2 other flavors: gas tanks and propane tanks cluster grenades (tier 2) are essentially a powered up concussion grenade: throw it, and once it impacts the ground somewhere it will fragment (just like the name implies) into smaller explosives which will then ALSO explode |
| .::Taboo::.:
and how long will this take. :T |
| Bushido:
to RELEASE? iunno to start testing and presumably get someone to get icons for it? soonish like i said the real problem that takes forever for me to get things out for is because it takes a massive amount of effort to find someone who can do item icons and CI, the fundamentals of alot of the things i'm making is actually going pretty smoothly all considering |
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