Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 813241 times)

i don't think anyone would mind.
most people at this point would be satisfied if the ci was just the word "WAPON" in bold red print.

ok, guys, i'm returning to this whole "explosives" idea and i need suggestions for tier 1 and tier 2 explosives

oh, and just to clear up the ideas behind the RPG and grenade launcher

the original concept was that the two weapons are not actually supposed to be used with eachother

despite the fact they're both in the tier 2 package they aren't actually supposed to be used in deathmatches: when used together the grenade launcher fits more of a tier 1.5 role and the RPG is outright tier 2, but when used by themselves they both fit their roles rather well

anyway, the concepts i'm running on right now for E1 and E2's additions are as follows

dynamite (tier 1) functions fundamentally like a grenade more like a mine then anything: you can't throw it very far but it explodes with a fairly large damage radius (read: grenade launcher size), and can be found in packs of 3 or more

TNT (tier 2) is basically an explosive you can set up anywhere at any time: drop it, and then shoot it, for a controlled but still rather large explosion
also comes in 2 other flavors: gas tanks and propane tanks

cluster grenades (tier 2) are essentially a powered up concussion grenade: throw it, and once it impacts the ground somewhere it will fragment (just like the name implies) into smaller explosives which will then ALSO explode



More explosives? Sure, Jamie wants big boom :3

I suggest a cooler Pipe-bomb. You know... MacGyver on crack. Blockland needs better IEDs. I hate the two we have now, just dynamite with a circuit taped to it (L4D). It needs to look more like a bomb someone actually pieced together out of materials handy... if not I like the TNT idea.

i don't think anyone would mind.
most people at this point would be satisfied if the ci was just the word "WAPON" in bold red print.

also
a rifle that shoots small but concussive explosives, at very high velocities.
« Last Edit: December 25, 2010, 11:33:36 PM by Wehrmacht »

ok, guys, i'm returning to this whole "explosives" idea and i need suggestions for tier 1 and tier 2 explosives

oh, and just to clear up the ideas behind the RPG and grenade launcher

the original concept was that the two weapons are not actually supposed to be used with eachother

despite the fact they're both in the tier 2 package they aren't actually supposed to be used in deathmatches: when used together the grenade launcher fits more of a tier 1.5 role and the RPG is outright tier 2, but when used by themselves they both fit their roles rather well

anyway, the concepts i'm running on right now for E1 and E2's additions are as follows

dynamite (tier 1) functions fundamentally like a grenade more like a mine then anything: you can't throw it very far but it explodes with a fairly large damage radius (read: grenade launcher size), and can be found in packs of 3 or more

TNT (tier 2) is basically an explosive you can set up anywhere at any time: drop it, and then shoot it, for a controlled but still rather large explosion
also comes in 2 other flavors: gas tanks and propane tanks

cluster grenades (tier 2) are essentially a powered up concussion grenade: throw it, and once it impacts the ground somewhere it will fragment (just like the name implies) into smaller explosives which will then ALSO explode



How about:
A smoke grenade (very dense particles for backup).
A spike grenade (like a Stick Grenade just that it has some spikes on the Black side, and it sticks some time to walls before explosion).
A shock grenade (creates a bunch of impulse power but does not do much damage).
A long-edge grenade (explosion takes place [and damage] more on the X&Y&-X&-Y axis, Z&-Z axis giving a little amount of damage).
A hammer grenade (explosion takes place [and very high damage] on the Z&-Z, X&Y axis giving a very little amount of damage).
A entry grenade (penetrates a brick [like, a wall] then the timer starts).
A grenade-on-demand (once thrown the item is switched to a controller, the grenade won't explode untill the controller button is pressed).
A hit-start grenade (once the grenade hits a surface a small timer starts).
A stop-grenade (once the grenade velocity values are 0 0 0 the grenade explodes).

Fixes:
A flash grenade which works better than the current one...
A fragmentation grenade, somewhat like the Frag Grenade but a better model and more particles after explosion released.
« Last Edit: December 26, 2010, 04:20:03 AM by LeetZero »

like, 3 of those are remotely practical in deathmatches, and of those 3 2 of them exist and 1 of them is in the next pack anyway

add the possibility to cook grenades

Is there any way to fix Classic A. Rifle & Classib B. Rifle projectiles & sounds?
I had a problem with that to, the HK417 breaks them (I think).
add the possibility to cook grenades
Yes.

Suggestions... hmm...

-Frag Grenade that fires several low-damage bullets at high velocity in a burst (all directions), but with a very low lifetime.
-EMP Grenade that does very little damage to people, but does a lot to nearby sentries? (Future pack)
« Last Edit: December 26, 2010, 10:28:07 AM by Celtic Wolf »

I don't know if this of much concern but shells (bullet casings) don't come out of the Bullpup when it fires. Just throwin' it out there.


I notice there are no remote explosives in blockland. A thing like a C4 but you press a button to blow it up.
Left click to set down explosives (with a limit) and right click to blow up the currently deployed explosives.

There is a C4 pack which you can time or detonate by it self.

There is a C4 pack which you can time or detonate by it self.

That's timed, not remote.

nothing happened at christmas day?!

what, did anyone seriously expect bushi to release anything then?