Blockland Files > Add-Ons
Tier+Tactical 2.1 • UPDATE 9/23/2012
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Mecha:
Can you add a link which contains every .zip of this?

I'm a lazy ass bum

And this looks brill
soba:
Bushido, there are more bugs than before this time, you should probrebly get rid of the links untill you sort the pack out a little better
Spenny:
Redownloaded everything. Lead Pipe and sledgehammer fix works now, but the compact b rifle still does like 0 damage
HikerBob:
Here are my opinions on the weapons package Bushido. Please do give me feedback on what you think of what I said, in case there will be any new balance updates or if you disagree.

B rifle is crap, it's less accurate and shoots slower than A rifle with insignificant damage increase
Micro SMG feels like a tier 2 weapon somewhat, OP.
Grenade Launcher beats RPG in nearly every way; shoots straight, and early explosion is easily handled as long as you don't go for some sniper a mile away. Also has a higher ammo reserve count and seems to reload faster.
Magnums are OP. Shoot double the fire rate T+T1 did with no big drawback, if there is any.
Snubnose - Tier 1? If you get a headshot, you just have to body shot twice as opposed to once. It also seems to be more accurate. Why does it suffer an entire tier down instead of being its own skin?

Crossbow is what I recently used to call a tier 1 secondary, but it doesn't fit its job, so I now call it the crap tier 0.5 primary because it's so junk. Not sure if I can call it tier 0.5, maybe tier 1 depending on how good the player using it is.
I'll try to compare it with the old version(s?) and military sniper later.

And one little thing from me, not as a balance issue, but what I feel: The LMG could use pierce again  :cookieMonster:

Also, why did the machete go from the sweep motion (2/4-hit) to "regular motion" (2/4-hit) to just another generic melee skin "regular motion" (1 hit)?
Wehrmacht:
somebody make a goddamn download all, because I already downloaded the individual files once
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