Blockland Files > Add-Ons
Tier+Tactical 2.1 • UPDATE 9/23/2012
Nixon:
Hot.
Zloff:
Some icons are messed up, like the battle rifle's
HikerBob:
--- Quote from: Nethog on March 03, 2011, 09:07:38 PM ---Maybe the first and second slot will be:
Tier 2
Tier 1
then you can upgrade to
tier 2A
tier 1A
--- End quote ---
UPGRADE?
2A isn't necessarily better than 2, and same can be said for 1
They're basically another set of tier 2's, not tier 2.5
A for Alternative, basically
--- Quote from: pocketrocket300 on March 03, 2011, 09:06:20 PM ---I have a question for Bushido.
If I were to set up classes as follows, would it still be balanced?
--- Code: ---Slot 1: Tier 2/2A
Slot 2: Tier 1/1A
Slot 3: Tier Explosives 2
Slot 4: Tier Explosives 1
Slot 5: Tier Melee
--- End code ---
Assume any slot can take any weapon in the stated tiers. Anyone who can answer is acceptable, but I want to hear from the stately rhino himself.
--- End quote ---
What do you mean by having one tier 2 gun and another tier 1 gun?
Sounds a bit odd... AKA: I use riot shotgun and then if I need to, use my modern shotgun
I see where you're going with the idea, but it seems a bit odd
Also; if you use ammo piles, explosive 2 users will enjoy fresh 10 rockets/14 nades
And then spam delicious explosives all over the map
If you're going to do so, make explosive 2 ammo generally hard to find, but it may be better to make special classes w/o good guns with bullets and then give them explosive 2.
E-2 is what I think is overall better than E-1 in my opinion, not considering the re-usable factor
Edit: In what I said, E-1 = Hand Grenades, E-2 = Launchers
--- Quote from: Zloff on March 04, 2011, 04:05:51 PM ---Some icons are messed up, like the battle rifle's
--- End quote ---
Bushi already knows
He's working very hard to get these stuff fixed
--- Quote from: Wehrmacht on March 03, 2011, 09:52:30 PM ---so what happened to melee T2
--- End quote ---
Not finished yet, they're coming though
Mathyou:
THIS IS AWESOME! OLOLOL
Celtic Wolf:
You've outdone yourself Bushi. Great job!