Tier+Tactical 2.1 • UPDATE 9/23/2012

Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 720757 times)

do you guys remember which add-on broke the ammo piles thing

i'm almost certain it had something to do with names

Rot's Zombie Mod broke it for me




the old boy's come a long way

Looks like a barret..

Looks part barret part intervention.  Is that the new military sniper or the semi sniper skin?

Lever, scope, sniper rifle...

Is this a new re-iteration of either the OSR or 880?

what no

it's the military sniper's old model rehashed to be a sniper skin

the precision sniper (the bolt action one) is retaining it's status as basic sniper rifle

Does ammo still not work in the minigame or do I not have the latest version?

turn off rot's zombie mod and you'll be fine

turn off rot's zombie mod and you'll be fine
Wait.
I have a question.
Can't you edit the mod to use YOUR ammo?
Or any other weapon with the dedi ammo script inside of it?

Does ammo still not work in the minigame or do I not have the latest version?
Try redownloading everything firsties. And the ammo in the L4B mod doesn't really work at all anyway, for ages.
what no

it's the military sniper's old model rehashed to be a sniper skin

the precision sniper (the bolt action one) is retaining it's status as basic sniper rifle
Ah, my bad. Still, sweeet.

Wait.
I have a question.
Can't you edit the mod to use YOUR ammo?
Or any other weapon with the dedi ammo script inside of it?
As in:
I want to make a 5000 caliber rifle, and make a separate ammo item for 5000 caliber ammo?
Yes you can, but I don't know the works.
For example, you can change the ammo that the gun and the name of the ammo in the .cs server files.

I am having an issue here with this. Seems that the rifles are not shooting, All the other stuff pistols, snipers, explosives all work just fine but classic rifles, the compact ones, they don't shoot. The models are ammo stuff is there but nothing comes out. Any help?

EDIT : Just went through it myself and saw I am missing critical hit emote but I don't think that is an issue unless it is?
« Last Edit: March 21, 2011, 04:48:18 PM by DarkStride »

As in:
I want to make a 5000 caliber rifle, and make a separate ammo item for 5000 caliber ammo?
Yes you can, but I don't know the works.
For example, you can change the ammo that the gun and the name of the ammo in the .cs server files.
I mean replace Rotondo's ammo mod with bushi's, and basically have it become the "parent" of the weapons.
The weapons themselves are the "children" and they can have a variable with a set amount of ammo, BUT the parent must have that weapon listed down, and it's maximum amount of ammo in order for it to work.