| Blockland Files > Add-Ons |
| Tier+Tactical 2.1 • UPDATE 9/23/2012 |
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| Minnax:
--- Quote from: Bushido on March 23, 2011, 01:01:50 AM ---i refer to it as 'throwing away your clip' having said that i don't know how to fix it but i'll look into it once i FINALLY MAKE MEDISYRINGES --- End quote --- I have a fix that works. --- Code: ---function TAssaultRifleImage::onReloaded(%this,%obj,%slot) { if(%obj.client.quantity["556rounds"] >= 1) { %obj.client.quantity["556rounds"] -= %obj.AmmoSpent[%obj.currTool]; %obj.toolAmmo[%obj.currTool] = %this.item.maxAmmo; %obj.AmmoSpent[%obj.currTool] = 0; %obj.setImageAmmo(%slot,1); commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4); if(%obj.client.quantity["556rounds"] < 0) { %obj.toolAmmo[%obj.currTool] += %obj.client.quantity["556rounds"]; %obj.client.quantity["556rounds"] *= -1; %obj.AmmoSpent[%obj.currTool] = %obj.client.quantity["556rounds"]; %obj.client.quantity["556rounds"] = 0; commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4); } return; } } --- End code --- I replaced the reloaded function with this and it uses every bullet without throwing any rounds away. |
| Sir Blocksalot:
Five things that annoy me: * The Combat Shotgun is very slow firing now, and only holds four rounds * The Riot Shotgun only holds four rounds * The battle rifle is now really weak * The screen has a seizure when you fire * The RPG model is messed up and it's projectile spasms around aimlessly Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland. |
| lordician:
@RPG: i love it how it works now. However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time. |
| HikerBob:
--- Quote from: Sir Blocksalot on March 25, 2011, 07:10:50 PM ---Five things that annoy me: * The Combat Shotgun is very slow firing now, and only holds four rounds * The Riot Shotgun only holds four rounds * The battle rifle is now really weak * The screen has a seizure when you fire[li/] * The RPG model is messed up and it's projectile spasms around aimlessly[li/] Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland. --- End quote --- Here are my thoughts 1: Not really 2: Something is weird about this. Classic Sniper went to Military Sniper ammo (4), Modern SMG went to regular SMG ammo (35 instead of 28, like the silenced version) 3: Somewhat, if you compare it to T+T1, which I think was overpowered! It may not reflect a super powerful rifle with huge ammo, but I think that it has balanced gameplay a bit because the B rifle shoots fast and has an edge at closer ranges, although without the 4-hit kill power. If you're talking Classic or Compact, those are glitched for the public (non-bushi) version. 4: Not really 5: Supposed to be that way --- Quote from: lordician on March 25, 2011, 07:14:10 PM ---However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time. --- End quote --- What respawns one more time?[/list] |
| The Titanium:
do i have to manually redownload everything because of the ammo update |
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