Blockland Files > Add-Ons
Tier+Tactical 2.1 • UPDATE 9/23/2012
Minnax:
--- Quote from: Bushido on March 23, 2011, 01:01:50 AM ---i refer to it as 'throwing away your clip'
having said that i don't know how to fix it but i'll look into it once i FINALLY MAKE MEDISYRINGES
--- End quote ---
I have a fix that works.
--- Code: ---function TAssaultRifleImage::onReloaded(%this,%obj,%slot)
{
if(%obj.client.quantity["556rounds"] >= 1)
{
%obj.client.quantity["556rounds"] -= %obj.AmmoSpent[%obj.currTool];
%obj.toolAmmo[%obj.currTool] = %this.item.maxAmmo;
%obj.AmmoSpent[%obj.currTool] = 0;
%obj.setImageAmmo(%slot,1);
commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4);
if(%obj.client.quantity["556rounds"] < 0)
{
%obj.toolAmmo[%obj.currTool] += %obj.client.quantity["556rounds"];
%obj.client.quantity["556rounds"] *= -1;
%obj.AmmoSpent[%obj.currTool] = %obj.client.quantity["556rounds"];
%obj.client.quantity["556rounds"] = 0;
commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4);
}
return;
}
}
--- End code ---
I replaced the reloaded function with this and it uses every bullet without throwing any rounds away.
Sir Blocksalot:
Five things that annoy me:
* The Combat Shotgun is very slow firing now, and only holds four rounds
* The Riot Shotgun only holds four rounds
* The battle rifle is now really weak
* The screen has a seizure when you fire
* The RPG model is messed up and it's projectile spasms around aimlessly
Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland.
lordician:
@RPG: i love it how it works now.
However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time.
HikerBob:
--- Quote from: Sir Blocksalot on March 25, 2011, 07:10:50 PM ---Five things that annoy me:
* The Combat Shotgun is very slow firing now, and only holds four rounds
* The Riot Shotgun only holds four rounds
* The battle rifle is now really weak
* The screen has a seizure when you fire[li/]
* The RPG model is messed up and it's projectile spasms around aimlessly[li/]
Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland.
--- End quote ---
Here are my thoughts
1: Not really
2: Something is weird about this. Classic Sniper went to Military Sniper ammo (4), Modern SMG went to regular SMG ammo (35 instead of 28, like the silenced version)
3: Somewhat, if you compare it to T+T1, which I think was overpowered! It may not reflect a super powerful rifle with huge ammo, but I think that it has balanced gameplay a bit because the B rifle shoots fast and has an edge at closer ranges, although without the 4-hit kill power. If you're talking Classic or Compact, those are glitched for the public (non-bushi) version.
4: Not really
5: Supposed to be that way
--- Quote from: lordician on March 25, 2011, 07:14:10 PM ---However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time.
--- End quote ---
What respawns one more time?[/list]
The Titanium:
do i have to manually redownload everything because of the ammo update