Blockland Files > Add-Ons

Tier+Tactical 2.1 • UPDATE 9/23/2012

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Minnax:


--- Quote from: Bushido on March 23, 2011, 01:01:50 AM ---i refer to it as 'throwing away your clip'

having said that i don't know how to fix it but i'll look into it once i FINALLY MAKE MEDISYRINGES

--- End quote ---

I have a fix that works.

--- Code: ---function TAssaultRifleImage::onReloaded(%this,%obj,%slot)
{
    if(%obj.client.quantity["556rounds"] >= 1)
    {
%obj.client.quantity["556rounds"] -= %obj.AmmoSpent[%obj.currTool];
%obj.toolAmmo[%obj.currTool] = %this.item.maxAmmo;
%obj.AmmoSpent[%obj.currTool] = 0;
%obj.setImageAmmo(%slot,1);
             commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4);  
if(%obj.client.quantity["556rounds"] < 0)
{
   %obj.toolAmmo[%obj.currTool] += %obj.client.quantity["556rounds"];
   %obj.client.quantity["556rounds"] *= -1;
   %obj.AmmoSpent[%obj.currTool] = %obj.client.quantity["556rounds"];
   %obj.client.quantity["556rounds"] = 0;
       commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>5.56 Little Rifle <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["556rounds"] @ "", 4, 2, 3, 4);  
}
return;
    }
}
--- End code ---
I replaced the reloaded function with this and it uses every bullet without throwing any rounds away.

Sir Blocksalot:

Five things that annoy me:

* The Combat Shotgun is very slow firing now, and only holds four rounds
* The Riot Shotgun only holds four rounds
* The battle rifle is now really weak
* The screen has a seizure when you fire
* The RPG model is messed up and it's projectile spasms around aimlessly
Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland.

lordician:

@RPG: i love it how it works now.

However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time.

HikerBob:


--- Quote from: Sir Blocksalot on March 25, 2011, 07:10:50 PM ---Five things that annoy me:

* The Combat Shotgun is very slow firing now, and only holds four rounds
* The Riot Shotgun only holds four rounds
* The battle rifle is now really weak
* The screen has a seizure when you fire[li/]

* The RPG model is messed up and it's projectile spasms around aimlessly[li/]
Honestly I think that the original T + T was better, but this could be improved to make it the best weapon pack in Blockland.

--- End quote ---
Here are my thoughts
1: Not really
2: Something is weird about this. Classic Sniper went to Military Sniper ammo (4), Modern SMG went to regular SMG ammo (35 instead of 28, like the silenced version)
3: Somewhat, if you compare it to T+T1, which I think was overpowered! It may not reflect a super powerful rifle with huge ammo, but I think that it has balanced gameplay a bit because the B rifle shoots fast and has an edge at closer ranges, although without the 4-hit kill power. If you're talking Classic or Compact, those are glitched for the public (non-bushi) version.
4: Not really
5: Supposed to be that way


--- Quote from: lordician on March 25, 2011, 07:14:10 PM ---However, i have a yet unconfirmed feeling that after it hits something it respawns 1 more time.

--- End quote ---
What respawns one more time?[/list]

The Titanium:

do i have to manually redownload everything because of the ammo update

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