Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 812492 times)

We need to make another guide for t+t, ffw, and tingalz wh40k weapons, including strategies and playing style and weapon matchmaking. Basically updating the old guide.

 http://forum.blockland.us/index.php?topic=110540.0
« Last Edit: August 20, 2012, 06:23:37 AM by Shadowed999 »

Yes, a highly detailed guide would be great!

I had originally started working on a guide, but I stopped the last time it updated as I expected a few more tiers to pop out before I started again ^^; As Energy still hadn't popped up yet, though, I guess it's safe to dig out that old Notepad file and get to work on it though.

Also Tingles removed T+T on 40k, so it wouldn't be eligible for the guide atm :< Unless we had a SECOND guide for the 40k pack... :3

Is it me or do these not damage bots in gamemode zombie? It's not the game, because the other guns do.

i need everyone's thoughts on all the weapons in the pack

this includes hypothetical weapons (like the nailgun??) and weapons that have been unreleased (like the flak cannon!!)

i need everyone's thoughts on all the weapons in the pack

this includes hypothetical weapons (like the nailgun??) and weapons that have been unreleased (like the flak cannon!!)
we want it all.

i need everyone's thoughts on all the weapons in the pack

this includes hypothetical weapons (like the nailgun??) and weapons that have been unreleased (like the flak cannon!!)
Does this include that flamethrower
Because I wrote a rough-draft-but-working support script for incendiary weapons (and extinguishing weapons, but that's not the point)
or is it not being released, EVER

Because I wrote a rough-draft-but-working support script for incendiary weapons (and extinguishing weapons, but that's not the point)

yes and elaborate

we want it all.

i meant on the gun's properties.

Ok, I think that the skins should have more noticeable differences from each other. Not looks, but stuff like damage and clip size and all that. I've heard people say they are different from one another, but I don't see how. (I.e bulpup same as combat bulpup)

(I.e bulpup same as combat bulpup)
Yeah that bugs me too...

Bullpup = Compact Bullpup = Tactical Bullpup

what

Try this for your next update. (*s around important ones)

GLITCHES
  • *Fix weapon exchanges. (Dropping Gun A after firing a few rounds, and picking up Gun B and suddenly having bizarre ammo count)
  • *Fix Your Math/Logic. (The Weapon's ammo leftover is set to 0 when you reload with ammo similar to this 29/29, you get 30/0. This only happens if the ammo leftover is less than the max clip size. Hurrherp.)
  • *Why does setting Ammo to 1 and 2 not change anything. Why do you even have a second option if they don't have any noticeable differences.
  • Hitting L when you have zero ammo leftover locks up the gun.

GENERIC SUGGESTIONS
  • Use schedules to enhance the animations of your reloads (Instead of just a single player animation, use multiple ones to make it feel ore dynamic, you'd be surprised how much cooler it looks.)
  • Start all of your weapon ui names with "TT:" Because I hate trying to figure out which ones are yours and which are someone elses who they just named weirdly.

ASTHETICS & CODE
  • Stop using brick sounds, I dunno, its just unpleasant, I'm shooting a gun, not building one.
  • *Make your code more modder friendly. Right now most of your functions and weapon codes are on a per item/weapon basis, this is dreadfully inefficient and makes any changes you or someone else may wish to make significantly more difficult. (Examples: Add a support code for ammo leftover. Use variables in place of literal number values whereever possible)
  • *Make a single function for repeated actions, this will make modifying the code the function does easier, and is just generally good programming practice.
  • *Stop spamming my RTB prefs with your ammo drops and counts. (I'm pretty sure everyone is either going to have all drops enabled, or all off, never some weird combo inbetween.)
  • Make sure you set whatever text editing program you use to use literal spaces for its tabs, instead of the TAB symbol. (Some text editing software rather than making a large space actually uses a character to represent the size of the tab, this varies from editor to editor, so other people looking at the code will see the code in odd locations and tabbed poorly.)

If I think of anymore, I'll update this list. If you need any help doing any of these things or if you need me to explain anything in more depth, let me know. Also, I've already fixed most of these myself, so if you're too lazy to fix them, you can just use my code.
« Last Edit: August 25, 2012, 09:43:53 PM by Rykuta »

What's the difference between the Stimpack and Syringe? I see 2 .pngs in the T+T folders, and they look near identical...

Also what is this?! Hyper.png Do you inject it into someone or something to heal them?


« Last Edit: August 25, 2012, 09:45:18 PM by Ben Grapevine »

Pretty much astetics discussed allready, with the added suggestions of maybe releasing/tweaking some of the unreleased T+T content that was seen for quite a while (like the T+T based Powerups, Energy Tier 1 and so on). Also, perhaps (even though for the 'generic' feel of T+T this is BLASTPHEMOUS!) some unique special weapons with secondary properties. Maybe as a special Tier? Stuff like Flamethrowers and toggle-fire rifles (see Frog's Exclusive's Carbine, which toggles between single/burst/auto with rightclick) as random suggestions.

Bushido, do you mind telling us the real life counter parts to each of the weapons? It would help greatly in labeling them in create a class things, so that the game doesn't lag because someone has to spawn all the weapons in some glass case so that everyone can see what they are.