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Variables target owner of brick and not user?

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phflack:

for some reason i made a brick that when you are trying to jet (as a nojet playertype) you go up the ladder

--- Code: ---onplayertouch>self>vce_ifvalue[<var:pl:jetting>][==][1][1 1]
onvariabletrue>player>setvelocity[0][0][10]
--- End code ---
and so when they touch it, and if i right click, i go up, same thing with teleport events, if they touch the brick i get teleported (no VCE on that either)

phflack:

also, for some reason some people in my server are a floating black head, even with zombies disabled (thought they were causing this)

phflack:

might be because of bots, not sure (worked when i disabled a few things, bots behing one of them)

jes00:


--- Quote from: phflack on February 03, 2010, 06:51:21 PM ---for some reason i made a brick that when you are trying to jet (as a nojet playertype) you go up the ladder

--- Code: ---onplayertouch>self>vce_ifvalue[<var:pl:jetting>][==][1][1 1]
onvariabletrue>player>setvelocity[0][0][10]
--- End code ---
and so when they touch it, and if i right click, i go up, same thing with teleport events, if they touch the brick i get teleported (no VCE on that either)

--- End quote ---
Why don't you just do OnPlayerTouch>Player>AddVelocity or OnActivate>Player>AddVelocity

phflack:


--- Quote from: jes00 on February 04, 2010, 06:48:47 AM ---Why don't you just do OnPlayerTouch>Player>AddVelocity or OnActivate>Player>AddVelocity

--- End quote ---
because then you might go flying up while fighting, or it's harder to get down, or you can't fight while going up, tried those before anywho

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