| Blockland Forums > Suggestions & Requests |
| Working day and night mod |
| << < (2/6) > >> |
| A.R.C.:
--- Quote from: Kalphiter on February 03, 2010, 07:59:03 PM ---Oops, wrong thread. --- End quote --- Shuuuuuuuun! |
| heedicalking:
I tried using a day and night script that cycles through times every 2 minutes. It has Onday events and such. I didn't use the map that came with it though. I tried making lights to simulate the sun, like a sun light that is really bright. Can someone make me custom lights that simulate a sun, mine are terrible. |
| Kalphiter:
--- Quote from: heedicalking on February 03, 2010, 08:31:32 PM ---It has Onday events and such. --- End quote --- LOOPING THROUGH BRICKS: BAD |
| ZSNO:
I made a map that goes from sky blue to black, and back again |
| heedicalking:
I found these lines in the script. One of these must be causing the crash. --- Code: ---case 1: makeSky("0.3 0.4 0.5","0.3 0.4 0.5"); makeSun("0.4 0.4 0.35","0.25 0.25 0.25"); //Dawn --- End code --- --- Code: ---function MakeSky(%color, %fog) { sky.delete(); new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; materialList = "base/data/skies/Sky_Default/resource.dml"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "600"; fogDistance = "500"; fogColor = %fog; fogStorm1 = "0"; fogStorm2 = "0"; fogStorm3 = "0"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; windVelocity = "0 0 0"; windEffectPrecipitation = "1"; SkySolidColor = %color; useSkyTextures = "0"; renderBottomTexture = "1"; noRenderBans = "1"; locked = "true"; }; MissionGroup.add(Sky); } --- End code --- --- Code: ---function MakeSun(%color, %ambient, %az, %ele) { sun.delete(); new Sun(Sun) { azimuth = %az; elevation = %ele; color = %color; ambient = %ambient; rotation = "1 0 0 0"; locked = "true"; scale = "1 1 1"; direction = "0.57735 0.57735 -0.57735"; position = "0 0 0"; }; missionGroup.add(Sun); } --- End code --- These are just snips. |
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