Blockland Forums > Suggestions & Requests
Working day and night mod
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A.R.C.:

--- Quote from: Kalphiter on February 03, 2010, 07:59:03 PM ---Oops, wrong thread.

--- End quote ---

Shuuuuuuuun!
heedicalking:
I tried using a day and night script that cycles through times every 2 minutes. It has Onday events and such. I didn't use the map that came with it though. I tried making lights to simulate the sun, like a sun light that is really bright. Can someone make me custom lights that simulate a sun, mine are terrible.
Kalphiter:

--- Quote from: heedicalking on February 03, 2010, 08:31:32 PM ---It has Onday events and such.

--- End quote ---
LOOPING THROUGH BRICKS: BAD
ZSNO:
I made a map that goes from sky blue to black, and back again
heedicalking:
I found these lines in the script. One of these must be causing the crash.

--- Code: ---case 1: makeSky("0.3 0.4 0.5","0.3 0.4 0.5"); makeSun("0.4 0.4 0.35","0.25 0.25 0.25"); //Dawn
--- End code ---

--- Code: ---function MakeSky(%color, %fog)
{
   sky.delete();
   new Sky(Sky)
   {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/Sky_Default/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "600";
      fogDistance = "500";
      fogColor = %fog;
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "0 0 0";
      windEffectPrecipitation = "1";
      SkySolidColor = %color;
      useSkyTextures = "0";
      renderBottomTexture = "1";
      noRenderBans = "1";
      locked = "true";
   };
   MissionGroup.add(Sky);
}

--- End code ---

--- Code: ---function MakeSun(%color, %ambient, %az, %ele)
{
   sun.delete();
   new Sun(Sun)
   {
      azimuth = %az;
      elevation = %ele;
      color = %color;
      ambient = %ambient;
      rotation = "1 0 0 0";
      locked = "true";
      scale = "1 1 1";
      direction = "0.57735 0.57735 -0.57735";
      position = "0 0 0";
   };
   missionGroup.add(Sun);
}
--- End code ---
These are just snips.
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