Blockland Forums > Suggestions & Requests
Traitor Gamemode
Teneksi:
This sounds like a great idea. I would enjoy being a traitor and getting really into the innocent's trust.. But then, another traitor might end up killing me thinking I was really one of them.. There's so much potential complexity to it.
Dapizzanator:
--- Quote from: xC on February 07, 2010, 09:49:05 AM ---This sounds like a great idea. I would enjoy being a traitor and getting really into the innocent's trust.. But then, another traitor might end up killing me thinking I was really one of them.. There's so much potential complexity to it.
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^This, but...
I could almost gaurantee it wouldn't work. People would, when they died, either say to everyone that they died or, if there was a mod that the dead couldn't talk (Like in TDM), the survivors would organize some kind of "PLAYER CHECK!" where everyone have to say "Here!".
phflack:
--- Quote from: No, FROHman Elite! on February 07, 2010, 08:04:43 AM ---That will probably kill all the innocent anyway, derp.
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good point.. what if you can respawn from zombies? :D
superslayer:
make one of the traiters items invisible watch and give him silanced weps
King of losers:
--- Quote from: xC on February 07, 2010, 09:49:05 AM ---This sounds like a great idea. I would enjoy being a traitor and getting really into the innocent's trust.. But then, another traitor might end up killing me thinking I was really one of them.. There's so much potential complexity to it.
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Here is how this works, traitors can see their teammates as well as the detectives/loyalist, the innocent can't tell if someone is a traitor or innocent because it does'nt tell them, but friendly fire is suppose to be off.
--- Quote from: Space Guy on February 06, 2010, 11:30:09 AM ---If there are about equal numbers of guards and innocent players or more guards, they could each just shoot one person on the innocents team as it's likely they'll get the traitor before all are dead.
The game would generally be boring for the innocent players: they get nothing to do at all except wait to die. This gets worse if you try and add even more innocent players to fix the other thing I mentioned.
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Let's say there are about 32 players in a Traitor server, about 8 of them will be selected to be traitors, and 3 of them will be selected to be detectives/loyalist.
Also innocent players will be able to get weapons and defend themselves, and they'll probably travel in groups then just sit in a corner and wait for a traitor to walk by and kill them.
You can look up videos of it on youtube, just type in Trouble in Terrorist Town.