omg hax
Those show you the difference between each of those and EXP.
EXP is the base value to start from as it's the easiest to find(kill monster, search value, repeat).
I suggest you use the Windows Calculator and set it to programmer view. That way you can quickly change from hex to decimal and back.
Just have it set to hex(1), enter the address of the Exp, switch it to decimal(2), add 36 (3), change back to hex, press the "add address manually" button on CE, then paste the new hex value in.
That's speed.
Now you can do the same with the others by using the values I have on the top picture. Don't do the CurrentMP value, I forgot to delete that address.
-Hitboxes are client-sided. You need to be hit/hit enemies on your screen in order to take/deal damage.
-Speed is completely client sided. It affects both movement and attack speeds. Though potions will not push you over 75 points, you can effectively have more than that, but it gets hard to control.
-Mana is completely client sided. MPgen, And max MP can be locked to super-high values, while the current mp value is stored differently, and only affects the amount of MP shown to be remaining. (You can't gain infinite MP from locking the MP variable, but increasing your MP regen instead)
EDIT: Forgot to mention that when getting EXP address, use the higher address(the one closer to the bottom).