| Blockland Forums > Help |
| TDM glitch |
| (1/1) |
| darerd:
Many people may have this, anyways I'm going to post my consol and a screenshot. --- Code: ---% Sending challenge request... Sending Connect challenge Request Recieved ping from IP:71.68.53.63:28000 - 166ms No response from IP:67.180.40.233:28001 Recieved ping from IP:67.177.200.203:28000 - 354ms No response from IP:71.228.231.63:28000 Got Connect challenge Response Sending Connect Request Warning: handleSimplePingResponse() - address does not match Connection established Connected successfully, killing other pending connections No response from IP:67.42.223.166:28000 No response from IP:66.108.166.113:28000 *** New Mission: Add-Ons/Map_DemiansSlateEdits/SlateSnowNP.mis *** Phase 1: Download Datablocks & Targets No response from IP:98.248.89.158:28000 No response from IP:69.29.237.215:28000 No response from IP:174.16.77.148:28000 No response from IP:24.40.179.4:28000 ParticleData((null)) times[3] < times[2] *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Executing config/client/Favorites.cs. <input> (0): Unknown command clickTeamsTab. Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup -> SimSet -> SimObject <input> (0): Unknown command clickGeneralTab. Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup -> SimSet -> SimObject <input> (0): Unknown command clickTeamsTab. Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup -> SimSet -> SimObject <input> (0): Unknown command clickGeneralTab. Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup -> SimSet -> SimObject Setting screen mode to 800x600x32 (w)... Killing the texture manager... Making the rendering context not current... Deleting the rendering context... Releasing the device context... Destroying the window... Changing to the desktop display settings (1024x768x32)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... Resurrecting the texture manager... Executing config/server/prefs.cs. % --- End code --- |
| darerd:
Bump... |
| Niliscro:
Did you update your TDM by downloading the fixed version after v12(v13?)? |
| Space Guy:
Restart the game. |
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