Author Topic: Twin Blade Helicopter V3  (Read 49032 times)

OYAY
 :cookie: :cookie: Two cookies for you 8D
Eat them before he does  :cookieMonster:
forget you

OT: The model looks pretty nice

That model lags the stuff out of the server. Too many polys.

That model lags the stuff out of the server. Too many polys.

It's actually quite low, compared to some. I've been on servers with V1, which had huge smoothed barrels on the back. That was high poly. If this lags you, it's something that's your fault

Good job, model looks way better.


If you know how to do animations, add doors.

new look... heh. both me AND the heli. :P

The mug and cylinders are way over poly.

Me likey  :cookie:

EDIT: i'll DL and try it
« Last Edit: February 10, 2010, 02:19:46 PM by Tech-Troop »

If you know how to do animations, add doors.
I'm already using onTrigger and shoot on click, so how about the doors fold in on add?
The mug and cylinders are way over poly.
Okay, I'll delete the mug. But I'm not so sure bout anything else.


Ew... Adding more animations doesnt make it better.... the fire still sucks use the Default one

I'm already using onTrigger and shoot on click, so how about the doors fold in on add?Okay, I'll delete the mug. But I'm not so sure bout anything else.


Yes, delete the mug, but make the other have lower poly.

Make the back door open then its better >_>..

 :cookie:_ :cookie: You can eat gingerbread cookie. You deserve it.

I'm already using onTrigger and shoot on click, so how about the doors fold in on add?Okay, I'll delete the mug. But I'm not so sure bout anything else.



:u


ignore me.

Dis eez ossum. >:3

Try experimenting with spreading the fire emitter around the whole helicopter. Maybe that'll be a better effect. Or maybe not...