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| Mr.LoLHaX:
This is what I want to do. If a person/player activates this brick he/she gets an item but his/her score decreases. Example: You activate the brick and you get a that costs 30 points. How would I do that? Please list add-ons needed (if any) and the exact way on how to do (e.g. Onactivate>????>????>????) |
| Mr.LoLHaX:
Oh yeah and one more thing. If you don't have a high enough score, nothing happens. |
| Sebster 105:
Get V4 Variables[ Onplayertouch-player-ifplacerscore-GreaterEquals-[SCORE] VariableTrue-Player-AddItems-[ITEM] Variablefalse-Client-Centerprint- You don't have enough score! |
| Mr.LoLHaX:
Thanks man |
| Gadgethm:
--- Quote from: Sebster 105 on February 14, 2010, 02:28:54 PM ---Get V5 Variables[ Onplayertouch-VCE_IfValue-<var:cl:score>-GreaterEquals-[SCORE] OnVariableTrue-Player-AddItems-[ITEM] OnVariablefalse-Client-Centerprint- You don't have enough score! --- End quote --- Fixed. |
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