The problem lies within your progress.
Rules of Thumb:
- Do not announce a project before you've made considerable progress with it. This usually works out better in the long run, and you don't disappoint as much if you fail to meet your big-talk early feature list.
-Do not attempt to measure completion by percentages, because as we all know all statistics are pulled out of your ass. Try "Not Started", "In Progress", "Almost Done", "Complete", "Polished", or something similar. Despite what you might think, this actually gives us a better idea of how far you are (because 53% could mean anything, but In Progress is definite) Beyond that, when you use percentages the scope of what you have to do usually changes as you make progress, which means you have to adjust your scale and push a progress meter down to compensate. With a word system, the only place where this could backfire in that way would be at the "almost done", but by then you have a good idea of whats left.
-If you need a scripter, your project can probably scrape through. If you need a modeler, you're usually screwed(my track record with this should be proof enough, having procured 2 (two) entire custom models in my years of scripting and making weapons) but strings can be pulled. If you need both, your project is doomed to crash and burn quickly. When I used to work with BYOND, this was extremely common and most people resorted to stealing source code from other games. Things will not be so easy for you.
-Have a plan to be able to achieve full functioning of all features by your lonesome; people are unreliable (as I know from letting various people down consistently) and inconsistent.