| Blockland Forums > Gallery |
| L4D2: *Take THAT, Trader* (Page 86) |
| << < (247/281) > >> |
| The Doctor:
I'm going to wait until the weekend to start on my "Sacrifice - Bridge Finale". For me, it doesn't seem to hard, but I'm will watching the level, and may be finished by the 21st of November, considering I can play Blockland on Friday, Saturday, Sunday, and sneak in a few hours during the week. |
| Camooninja:
Whats the ETA on Dark Carnival... It is probly' my favorite campaign. |
| Legodude77:
--- Quote from: The Doctor on November 03, 2010, 01:44:24 PM ---I'm going to wait until the weekend to start on my "Sacrifice - Bridge Finale". For me, it doesn't seem to hard, but I'm will watching the level, and may be finished by the 21st of November, considering I can play Blockland on Friday, Saturday, Sunday, and sneak in a few hours during the week. --- End quote --- for the first part where you have to wait for the bridge to come down,what are you going to do for the events?Put like a 20-30 delay?I could also help you with making this map.Just PM me the save. |
| The Doctor:
--- Quote from: Legodude77 on November 03, 2010, 06:06:40 PM ---for the first part where you have to wait for the bridge to come down,what are you going to do for the events?Put like a 20-30 delay?I could also help you with making this map.Just PM me the save. --- End quote --- Actually, I was gonna do that part where you start the generators. I can build 3 generators, and then after activating the 3rd generator, which sets like 10 zombies and 3 tanks, you stand on the bridge for 10 seconds ready to fight (You Stand on a invisable safehouse brick with no collison), then the third generator sorta makes a small Player "Hate", emiiter, and a little message pops up saying "One of the Generators burned out. One of the players must Sacrifice themselves to raise the bridge." So a player then goes to the generator, and the rest of the players fend off the player who is sacrificing themselves, and when he presses the botton, a delay will activate for 10 seconds then set the collison to the safehouse where the rest of the players are, and save them. The player who activated the generator will spawn a tank next to them, and then die. The first 2 genorators technically do nothing, you just need to push the botton so the raycasting spawns to each botton, ensuring that the players dont simultaniosly push them at the same time, becuase then they would all die. |
| Legodude77:
--- Quote from: The Doctor on November 03, 2010, 06:16:28 PM ---Actually, I was gonna do that part where you start the generators. I can build 3 generators, and then after activating the 3rd generator, which sets like 10 zombies and 3 tanks, you stand on the bridge for 10 seconds ready to fight (You Stand on a invisable safehouse brick with no collison), then the third generator sorta makes a small Player "Hate", emiiter, and a little message pops up saying "One of the Generators burned out. One of the players must Sacrifice themselves to raise the bridge." So a player then goes to the generator, and the rest of the players fend off the player who is sacrificing themselves, and when he presses the botton, a delay will activate for 10 seconds then set the collison to the safehouse where the rest of the players are, and save them. The player who activated the generator will spawn a tank next to them, and then die. The first 2 genorators technically do nothing, you just need to push the botton so the raycasting spawns to each botton, ensuring that the players dont simultaniosly push them at the same time, becuase then they would all die. --- End quote --- sorry,i thought you where talking about the passing bridge level.nice way of making this work. |
| Navigation |
| Message Index |
| Next page |
| Previous page |