Author Topic: Weapon Disappear in pickup  (Read 2118 times)

You're being lazy for not actually looking for what he's asking for. He wants it so that it's a one time pickup on EVERY brick, not just the ones he events, so that others' bricks don't have to be evented.
From what he writes, I can't tell that. It's not being lazy, it's just not understanding.
Misunderstanding...w/e

Question: What are you going to use this for though?

I could use it for an rp not saying thats what hes going to use it for but thats what i would use it for

I need it for a City Rp.



Impossible without Events.

Code: [Select]
//This is how it should work (Random code :D)

Onactivate>self>spawnitem>W/e the forget you want.

OR VCE wise

On VCEmod [=] w/e #>self>Spawnitem

Impossible without Events.

Code: [Select]
//This is how it should work (Random code :D)

Onactivate>self>spawnitem>W/e the forget you want.

OR VCE wise

On VCEmod [=] w/e #>self>Spawnitem
Its not impossible, Nothings impossible ESPECIALLY in a video game ... You know im going to try to learn scripting just for you reblee, Hopefully i can make tbis


Welknair thats isn't what he is talking about. READ THE TOPIC BEFORE POSTING.

He's looking for a way to stop RP players from spawning an item for continuous use... If you use this, they HAVE to use one of the events to get their items as opposed to it constantly spawning. It was just an idea...

Welk thatAdd-on prevents players form EVER s0pawning items

Does anyone remember the old City RP that was failed? It had exactly this so it isn't imposable.

Does anyone remember the old City RP that was failed? It had exactly this so it isn't imposable.
Yes that was what i was thinking of, I downloaded it to, But i cant find...

Code: [Select]
Onplayertouch>self>setitem>none

And where might I put this code to enable it works?