[LIST] Add-on World - Added a tutorial for Sounds!

Poll

hi

yes
13 (50%)
no
13 (50%)

Total Members Voted: 26

Author Topic: [LIST] Add-on World - Added a tutorial for Sounds!  (Read 6613 times)

Add-on World
This is just where I put my add-ons for easy access.

Script_VIP

Credits: MARBLE MAN, Hawt, Jes00 (for v2)

-Credit for jes00 for v2

How to Use:

v1

/VIPadd - Adds the player to VIP
/VIPremove - Removes the player from VIP

v2
/VIP add - Same thing just with space
/VIP_add - ^
/VIP remove - Removes just with space
/VIP_remove - ^


Download v1


Download v2

Music



BF2 Armoured Fury Theme

inb4bf2

-Size: forget it
-hhudfjsvhncsbgvhbfvcfvfhb

Download

Sounds


I'll upload all my sounds I make here.

No flaming.
PM all problems to me.


Sound Requesting:

OPEN

If I see spam junk like I did, I will track you down.
To-Do List


► Create-A-Sound Tutorial
It's pretty easy to make a sound. But what if you have no idea how? First, making a sound it requires these 2/3 text documents.

DO THIS IN A FOLDER FIRST, NOT A .ZIP

  • namecheck.txt - It shows you the name of the sound.
  • description.txt - Name says it, it shows the description.
Starting with Namecheck, open Notepad. Type in this:
Code: [Select]
Sound_[soundnamehere]
That was simple, eh? Next off we have our description. Make sure you save and drag the namecheck in your non-zip folder.
The description should look like this:
Code: [Select]
Title: [titlenamehere]
Author: [yourname]
[description of the sound]
Make sure you save and drag the .txt in your non-zip folder. That wasn't hard, right? Now to move on the advanced section. Sorry, you have to do all of this. Here's what we have to do on this part:

  • server.cs - I will post a download of it if you can't figure out how to change the filetype. Don't name it server.cs if it's already a .cs file.
  • Your sound - Get the .wav of the sound you desire

First off is the server.cs. The link to it is after the code. Copy and paste the code below:

Code: [Select]
datablock AudioProfile([wavsound])
{
filename = "./[wavsound].wav";
description = AudioClosest3d;
preload = false;
};

It should look something like this when it's done:
Code: [Select]
datablock AudioProfile(boom)
{
filename = "./boom.wav";
description = AudioClosest3d;
preload = false;
};

server.cs template:
Download

Now we're done with that. Time for the .wav.
First, get your .wav. But what if you don't have it? Follow this tutorial below:

1. Go on youtube or somewhere. It has to be short.
2. Upload it on a site like listentoyoutube
3. When you have the mp3, upload it on audio.online-convert.com/convert-to-wav
4. Wait a bit. When you're done, put it in your folder.
5. If you want, edit the server.cs to match the sound name

Now you're done with that. Time to package.
This is the easy part. First, rename your .zip folder to Sound_[soundnamehere]
After that, copy and paste the contents from your non zip to your zip. Now you're done! Now share it to everyone using dropbox, mediafire, etc, if you want. Optionally, you can credit me in the description.txt.


Laugh from Chucky

Just the laugh from Chucky.

-Size: 522 KB


Download

I've fallen, and I can't get up!

From the LifeAlert commercial.

-Size: 246. KB
-I've fallen, and I can't get up!

Download

WHAT THE forget boom

?????

-Size: 766 KB
-WHAT THE forget *boom*
-Broken, fix it if you want

Download

You need to SHUT THE forget UP

YOU NEED TO SHUT THE forget UP

-Size: 662 KB
-stfu

Download

Extended Tactical Siren

NOO! NOT THE NUKES MOMMA!

-Size: 1 MB
-useful for authenication nukes
-might be oversized

Download

Rendermen SFX

Don't enable Rendermen for the sounds!

-Size: 7.66 MB
-All sounds included

DO NOT ENABLE RENDERMAN WITH THIS DUE TO THE ADD-ON HAVING A POSSIBILITY OF OVERWRITING DATABLOCKS

Download

« Last Edit: February 01, 2014, 03:07:42 PM by Hawt »



WTF Boom link leads to the life alert download



Shouldn't this be in music?



suggested some sounds plz




all the resident evil lines!  :cookieMonster: