I want to start a discussion about the 128k bricklimit.
Please don't start a flamewar about its necessity.
I want this to be a serious Topic.
First off all:
No, this is not about the demo limit.
Yes, I know that there is no limit in singleplayer.
Yes, I will and allready have reached the limit.
Yes, you can bypass it, but just from 128k to 130k then your bricks wont appear anymore.
And yes now the real post will start:
I really like blockland, there isn't any other game where you can live your creativity as in blockland.
But there is one problem that makes me upset about blockland. The 128k bricklimit.
We allready have started a lot of projects such as BACs Town V 1/2.
But none of our projects were finished because of the limit (Yes, a real good project is never finished).
Now I wonder if its possible to get rid off the limit.
As I have understand the GhostIds are 17bit long (would be ~130k Ids).
Lets say we raise it up to 20bit (~1million Ids), this would 8x the bricklimit.
But then Badspot had said in an old thread that this would slow down the Brick Ghosting because of the traffic between server and client.
And here my suggestions to bypass this:
Add two modes a 17bit and a 20bit mode. Then you can choose in the server config if you want 17bit or 20bit.
If now a client will join a server, the client will check whether the server is running a 17 or 20 bit mode.
If he got this information the client will set up his ghostid variablesize to the right amount and join the server.
You don't even have to give support for the 20bit mode, just make it" use at own risk"
You also could output a warning when you try to join a 20bit server.
I hope my ideas will help to bypass the limit.
If I am wrong please correct me Badspot.
To everyone else, please post any ideas which could help to get rid of the bricklimit.