tbh i think we should just sleep at the foster home for a while and get up before everyone else does
then we can leave.....
You think about returning back inside and going back to sleep. You slowly push the front door open and immediately hear yelling and coughing.
"WHAT IS THAT HORRIBLE SMELL???!!!" you hear, "HELP!!!"
Ohhhhhh lordy lordy lord I don't think going back inside would be a good idea. You see someone coming down the staircase near the door so you quickly get away from it.
You overhear a nameless caretaker asking, "Who left the door open?"
The door opens and a head peers around outside before closing and locking it. Wonderful. Now you're locked out.
Get the safe open so you can take its contents and leave the box itself. Save weight so you can run faster when you leave Louisville.
Getting the safe open is one of the first things on your mind right now, so you check out your options. The locksmith is 12 miles away and you are already very tired, so walking is not an option. You could try, but you won't go far. There are buses still running but there will be a fare. You could also try calling a taxi.
did we just use our poop container on something other than the pope
work on creating a new mega stuff using the same mix as before.
You could do this as well. Suggestions on what to buy and/or eat?
You're standing across the street from the foster home and you can see an illuminated bus shelter about a block away with two people sitting at it. There must be a bus schedule there and hopefully waiting people would indicate an imminent bus.
UNRELATED TO ACTUAL STORY: I am considering trying to integrate some sort of chance roller to this game, but I'll need your guys' input. It would be something very simple, like a 3-sided die where a '1' would be a bad situation/failure to do something, a '2' would be a neutral situation that doesn't help or harm you in any immediate way, and a '3' would be a success or good situation. The only thing that I think should be considered is that it could potentially make the character overpowered and/or make getting around extremely difficult. It would also mean unrealistic events would inevitably occur and many good game effecting suggestions would go obsolete.
Status:Location: Louisville, KY
Time: 11:12pm ET Monday
Temperature: 53°F
Stamina: Very tired
Hunger: Content
Hydration: Content
Local Heat (your apparent wanted level in a given area):
NoneYou are escaping the foster home to continue on your search to find San Francisco. You're considering taking a bus to a locksmith to open the safe.
Hygiene:
Shower status: Excellent
Amenities status (deodorant, body spray, cologne): Excellent
Mouth status: Excellent
Clothing Status: Decent
Bladder contents: Time to full bladder (2 hours)
Colon contents: Empty
Items:Amenities (upkeep objects, survival aids):One set of clothing on your back (sweater, shirt, jeans, underwear, socks, shoes)
Your old clothes
Heelys
Football Gloves
Backpack
Sleeping bag
Toothbrush
Toothpaste
Mouthwash
Pen
Pad of paper
$159.97iPhone 6 (100% battery)
An old basic flip phone, not useful for anything except phone calls (100% battery)
Food Stuffs:3/4 box of junior mints
1 bottle of Coca-Cola
1 jar peanut butter
4 cans of soup
2 cans of tuna
8 granola bars$25
Texas Roadhouse gift card (Amount unknown)
Weapons/Tools:United States Road Atlas
9" cutting knife
Scissors
Pepper spray
Claw hammer
Screwdriver
Flashlight
Keychain flashlight
iPhone charger
Phone charger (for your flip phone)
Keepsakes:Ultra Sock (your poor boy's stuffed toy)
An old photo of you and your mom
An old photo of your mom taken by your dad in the hospital when you were born
An old photo of your mom with the safe, reading "Rico, plot 2270"
Your mom's locked combination safe (unknown contents)
???:Pepe mask
Small piece of wire
*
Blue indicates edible materials for replenishing hunger and/or stamina.