THE BUG MODS:PLEASE delete ALL past versions of these mods that you might have installed. These mods have undergone filename changes (Bot_BugMod1 was previously Gamemode_BugsMod_1 or similar, for example) so the old versions of these mods will not be automatically replaced with the new versions when you place them in your Add-ons folder. If you have both versions of a mod enabled, there WILL be conflictions, things WILL break, and you WILL cry (or laugh maniacally if you are that sort of person).
Bot_BugMod1--REQUIRES SUPPORT_POISON (found below)FEATURES:
-Bug: Slow, weak, and very small. Bite is nastier than you might think.
-Associated weapon: Bug Bite
-Mite: Very fast with more health than the bug, but is larger than the bug. Bite is weak.
-Associated weapon: Mite Bite
-Spider: Fast with a moderate amount of health, and average size. Individual bites are weak, but the poison will cut away a large portion of your vitality if not dealt with.
-Associated weapon: Spider Bite (deals poison)
-Scorpion: Large with moderate speed and high health. Scorpions are very deadly if not dealt with properly. Never EVER 1v1 a scorpion with a melee weapon (except with chainsaws).
-Associated weapons: Scorpion Claws, Scorpion Sting (deal poison)
-Worm: Large and very slow, with a
huge amount of health. Its smash attack will kill a blockhead in two hits, or one hit if they are sent careening into a wall.
-Associated weapon: Worm Smash (deals high knockback)
KNOW ISSUES:
-Bugs do not play the default pain emitters. (The pain emitters used to work, and I had changed nothing in this area, so I have no idea what the cause is. Anyone know what the default pain image datablock names are?).
CREDITS:
-ArmyUnit: Most everything
-Ozmar: Bug, Mite, Spider, and Scorpion CI icons
DOWNLOAD:
https://www.dropbox.com/s/lw6zcim0mf447cu/Bot_BugMod1.zip?dl=0Alternate link:
http://www.mediafire.com/download/eae12gyzmd6os5x/Bot_BugMod1.zipBot_BugMod2FEATURES:
-Firefly: These are friendly to blockheads by default. Fireflies have decent stats in all areas. (Bot spawns with Firefly Bash by default)
-Associated weapons: Firefly Bash (dealing knockback), Firefly Flash (blinds and damaged enemies that are looking at the firefly)
-Cicada: Moderately slow, but has decent health and flight capability. Is passive and will only attack when provoked. Can be ridden.
-Associated weapon: Cicada Bash (deals knockback)
-Earwig: Although not nearly as deadly, these can be considered as the flying version of the scorpion.
-Associated weapon: Earwig Bite, Earwig Pinch
-Praying Mantis: Slow, large, and relatively low health. However, the Mantis can deal heavy damage, and can go invisible (not the bot, yet). Invisibility is activated by holding still, and can be toggled with the light key.
-Associated weapon: Mantis Slash
-Dragonfly: Moderate stats overall, but very fast. The Dragonfly's pounce attack will not only deal damage, but launch the insect forward.
-Associated weapon: Dragonfly Pounce
-Also includes a (slightly unfinished) Bug Boost item, which normally is not needed, but can help flying bugs cover large distances quickly.
-Many of the bots have several different colors schemes they can spawn as.
KNOW ISSUES:
-Some bugs do not play the default pain emitters. (The pain emitters used to work, and I had changed nothing in this area, so I have no idea what the cause is. Anyone know what the default pain image datablock names are?).
-Firefly flash can have slightly inconsistent results
-Firefly can have minor animation issues while flying/landing
-Earwig can have animation issues under certain conditions (mainly while flying with pincer attack selected)
CREDITS:
-ArmyUnit: Most everything
-Lordician: Invisibility system for the Praying Mantis, Firefly Flash code
-Ozmar: Cicada Bash CI icon
-Choneis: Original Cicada model
DOWNLOAD:
https://www.dropbox.com/s/9yw43bwbjjs5dk7/Bot_BugMod2.zip?dl=0Alternate link:
http://www.mediafire.com/download/0ozyhjowhcqgtrg/Bot_BugMod2.zipBot_BugMod4_HiveInvasion--REQUIRES SUPPORT_POISON (found below)--REQUIRES BOT_BUGMOD1 (found above)FEATURES:
On the Bugs' side!:-Big Bug: The name speaks for itself. These are better than normal bugs in every way, except for size. Their bite is quite strong, and they happen to be the fastest of the bug hive units.
-Associated weapon: BigBug Bite
-Boomer Bug: Similar to standard bugs, but larger. These can spit acid and self-detonate.
-Associated weapon: Bug Acid Spit (deals poison), Bug Self-Detonation (needs full energy to use)(Deals poison)
-Guard Bug: Very tough, but very slow. There can throw up balls of acid, which flies slower than the normal Bug Acid Spit, but is overall more lethal.
-Associated weapon: Bug Acid Ball
-Bug Queen: For now, these act as field medics, with their healing acid. They are slow, but have decent health for a bug hive unit.
-Associated weapon: Bug Healing Acid (Heals allies, and damages enemies) (can not heal mechanical certain mechanical playertypes, such as ASN robots)
And on the mighty Mites' side!:-Soldier Mite: Overall stronger than the standard Mite, but slower and larger. Their bite attack is quite strong.
-Associated weapon: Solider Mite Bite (causes minor knockback)
-Poison Mite: Similar to the normal Mites, but slower. The poison from these things will cause its victim to take extra damage. Poison Mites function well alongside their larger cousins (sisters?).
-Associated weapon: Mite Poison (deals poison)
-Spine Mite: The slowest but toughest of the mites, the Spine Mites can mostly conceal themselves by burrowing (crouching). Their spine shot attack functions similar to a shotgun, and is as deadly as a shotgun.
-Associated weapon: Mite Spine Shot
-Mite Queen: The Royal Mites are faster but more frail than their green counterparts.
-Associated weapon: Bug Healing Acid (for now)
And finally, scouts from the distant Wasp hives have appeared (RUN FOR THE HILLS):-Blue Wasp: Fast, low health, and relatively small for a flying insect. These things are EVIL. Fortunately they are weak to bug zappers.
-Associated weapon: Blue Wasp Bite, Blue Wasp Sting
KNOW ISSUES:
-Bugs do not play the default pain emitters. (The pain emitters used to work, and I had changed nothing in this area, so I have no idea what the cause is. Anyone know what the default pain image datablock names are?).
-Bug Healing Acid does not work correctly in as many cases as I would have liked. Currently it only works for healing/damaging other players, and healing/damaging friendly or enemy bots. It does not currently work correctly in all cases when used by bots.
CREDITS:
-ArmyUnit: Most everything
-Lordician: Heavy modification of healing code for Bug Healing Acid
-Ozmar: Wasp sting CI icon
-Bushido: Original healing code
DOWNLOAD:
https://www.dropbox.com/s/1nx38188kqxkxl6/Bot_BugMod4_HiveInvasion.zip?dl=0Alternate link:
http://www.mediafire.com/download/5a0zrnb8cvvbg81/Bot_BugMod4_HiveInvasion.zip
Support_Poison (Beta release)--REQUIRED BY BUG MODS 1 and 4
FEATURES:
-Easy implementation of poison effects to projectiles and explosions ==> See modInfo.txt for instructions (contained within zip file)
-Immunity system
-Allows for custom poison sounds and effects
KNOW ISSUES:
-Poison Spread function sometimes behaves inconsistently (appears to remove poison from the original victim if spread to new victim).
-Does not currently utilize CI icons.
CREDITS:
-Lordician: Everything
DOWNLOAD:
https://www.dropbox.com/s/ecjrpimw2vfpo7s/Support_Poison.zip?dl=0
GENERAL CREDITS:-ArmyUnit: Project lead, most modeling, animations, basic scripting
-Lordician: Co-project lead, advanced scripting, being awesome in general, zombie
-Hanhan13: Assistant tester
-LegoLad: Assistant tester
being the Dino King-Ozmar: CI Icon artist
-And everyone who has played on my beta testing servers!