Item RandomizerPlease let me know of any bugs.
How to use:First, make a plate (this will be for your first slot).
Then, name it to: RandomCategory_x (where x is your item slot)
Next, you can make smaller bricks on top of that, and set their items to whatever you want to be in the randomized list for the bottom brick's slot.
Here, we have our items. Whenever the player spawns in a default / slayer minigame, they will spawn with a random item picked in their first slot.
Then you can make multiple plates and rename them to RandomCategory_x. Now you can have up to 5 slots randomized with whatever items you want!
If you want more than 5 slots randomized, (extra player slots not included), then make a brick with the event:
(Input) -> Self -> setTotalRandomCount [1 - 10]
If you want to refresh your items, make you reset the minigame.
Also, you can only have up to one plate per slot, meaning if you want more items randomized, then get a bigger plate!
PS: Make sure you hide the plates somewhere where the player cannot obtain them, or else they can cheat.