1
Gallery / Re: [Video] When you mod test on public...
« on: December 30, 2015, 11:07:53 PM »EDIT: What about the planes? It doesn't seem like players are flying them
The old add-on event_vehicle has an onVehicleSpawn>setVelocity option
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
EDIT: What about the planes? It doesn't seem like players are flying them
are those bot controlled or something? auto targeting?
exec('./a.cs');
exec('./b.cs');
// projectile datablock
..
particleEmitter = RocketFireEmitter;
...
...
datablock ParticleEmitterData(RocketFireEmitter) {}
...
Object 'RocketFireEmitter' is not a member of the 'ParticleEmitterData' data block class
is returned because it doesn't exist when a.cs is executed. to fix, change server.cs to exec('./b.cs');
exec('./a.cs');
hey um.. X3 thatBody.dtseverything object download is to your SeaWolf
also YESYESYESYESYES!!
In multiplayer it seems to forget about in the water or maybe height control is having issues?Bit more detail?
Will it show water on the inside or is that not possible to do?There is no virtual interior if thats what you are asking
Man, could you take the like two minutes to fix the inverted lighting on your models? They're so good but almost all have the issue so it's just incredibly off-putting.Normals are not flipped. When the normal are flattened, the barrel is in the up position, hence it takes in the wrong set of smoothing groups. I'm stressing over some summer classes right now but ill look into it when I can.
Could you post the console log?
this is what happens when i get in
you can see the lighting is inverted on the tank barrel and some other parts of the tank
also notice the turret is rotated to the side for no reason but the projectiles still shoot straight
i have no weird add ons that would be causing this
edit: i dont know what my strafe steering is set to so ill go investigate that but the inverted lighting should still be looked at