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Messages - TalesOfBlockland56

Pages: [1] 2 3 4 5 6 ... 39
1
Off Topic / Re: Windows 10
« on: June 01, 2015, 07:09:14 AM »
Just reserved mine a few minutes ago

2
Games / Re: forget YOU MINECRAFT
« on: May 04, 2015, 05:08:59 PM »
git gud


3
Games / Re: An FNAF movie is actually happening
« on: April 11, 2015, 10:50:16 AM »
warner bros. wat r u doin

warner

stahp

4
Games / Re: Realm of the Mad God
« on: April 05, 2015, 04:40:20 PM »
I haven't played in so long; so long, in fact, that my account probably got wiped during the time when they were migrating from the old Google server to the new one.


5
Off Topic / Re: should marijuana be legalized for recreational use?
« on: March 28, 2015, 10:07:18 AM »
We did it for tobacco and alcohol, two drugs on a whole different, miserying, usually life deteriorating level from marijuana, which has been proven to have medicinal benefits AND actually serve as possibly THE most ungodly difficult drug to OD from.


Just saying.

6
Games / Re: What are some pretty nice PS2 games?
« on: March 16, 2015, 04:27:04 PM »
Champions: Return to Arms is an underrated gem IMO.  Good luck finding it though :V
Capcom Classics Collection (at least Vol.1)

7
Games / Re: Five Nights at Freddy's 1 and 2 and also 3 I think
« on: March 01, 2015, 07:10:11 PM »
Oh forget.




Ohhhhhhhhhh forget.


Also, ten?

8
Games / Re: Favorite Soundtrack
« on: February 14, 2015, 10:38:26 AM »
Croc: Legend of The Gobbos (Scharvona ftw)
Banjo-kazooie/tooie
Frogger: He's Back!
Minecraft
Elder Scrolls: Morrowind
Cave Story
Certain pieces of the Megaman series
Marvel Superheroes (PSX)


I'll add more if I remember any.

9
Games / Re: Five Nights at Freddy's 1 and 2 and also 3 I think
« on: February 03, 2015, 07:43:51 PM »
The concept of this one is probably that the one animatronic can employ a number of paths and strategies to get in.  I'd assume it's attack patterns will probably be more diverse, and the player will have to check every possible part he could enter so as not to get caught off guard.

10
Games / Re: Five Nights at Freddy's 1 and 2
« on: February 03, 2015, 05:53:18 PM »



New image from Scott's site, brightness and contrast edited.

This is the actual map found in one of the current ingame screenshots. my guess is the grayer paths are hidden

11
Games / Re: five nights at freddy's 3 trailer
« on: January 26, 2015, 06:10:22 PM »
Well there are animatronic parts everywhere. You are probably in the same room/building where they created this undead freak of science using old parts from the original animatronics.

That has me thinking, that one animatronic, if indeed Frankensteined, AND the things about the kids' souls being in the other suits is true, then this new one must be way too far gone to have any clear mind.

This one animatronic, in fact, might just forget you right up if he gets in.

12
Games / Re: five nights at freddy's 3 trailer
« on: January 26, 2015, 05:55:09 PM »
Straight from Greenlight page:

"Thirty years after Freddy Fazbear's Pizza closed it's doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

"At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

"The attraction now has one animatronic."

I will only be satisfied in this game's release IF and ONLY IF I'm an actual night guard, like the other two.

Also, that withered animatronic is sp00ps as forget (;__;)

13
Off Topic / Re: Merasmus the Wizard
« on: January 12, 2015, 07:55:26 AM »
You get a bag of queefs

I wish for a bunch of crate keys

14
Off Topic / Re: Merasmus the Wizard
« on: January 11, 2015, 03:50:50 PM »
You get a teleporter to another reality.

I wish for BONUS DUCKS

15
Games / Re: Best TF2 Engineer strategies?
« on: January 10, 2015, 05:44:49 PM »
Frontier justice
wrangler
whatever wrench (though now I use southern hosp.)

Mainly take the opportunity to find a good spot, place a dispenser then a sentry.  If the environment permits and the sentry alone won't reach enemies, pull out the wrangler.

If I feel the sentry's safe, I may roam a bit to take out stragglers

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