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Messages - Safe The Vault

Pages: [1] 2 3 4 5 6 7
1
Modification Help / Re: Saving Bricks
« on: October 26, 2007, 03:19:10 AM »
Yes but that defeats the purpose of it loading/saving with blb files.

2
Modification Help / Saving Bricks
« on: October 26, 2007, 12:51:55 AM »
This works but freezes on huge builds. Just wondering if anybody could make use of it and/or edit it.

Code: [Select]
datablock itemData(decollideItem)
{
category = "";
className = "";

shapeFile = "base/data/shapes/empty.dts";
mass = 1;
density = 1;
elasticity = 1;
friction = 1;
emap = true;

uiName = "Decollide";
iconName = "";
doColorShift = true;
colorShiftColor = "1 1 1 1";

canDrop = true;
};

function decollideItem::onPickup(%this)
{
return;
}

function decollideItem::onAdd(%this, %object, %continue)
{
if(%continue !$= "true")
{
%this.schedule(100, "onAdd", %this, %object, true);

return;
}

for(%a = 0; %a < mainBrickGroup.getCount(); %a++)
{
for(%b = 0; %b < mainBrickGroup.getObject(%a).getCount(); %b++)
{
if(mainBrickGroup.getObject(%a).getObject(%b).item == %object)
{
mainBrickGroup.getObject(%a).getObject(%b).setColliding(true);
}
}
}
}

function decollideItem::onRemove(%this, %object)
{
if(%continue !$= "true")
{
%this.schedule(100, "onRemove", %this, %object, true);

return;
}

for(%a = 0; %a < mainBrickGroup.getCount(); %a++)
{
for(%b = 0; %b < mainBrickGroup.getObject(%a).getCount(); %b++)
{
if(mainBrickGroup.getObject(%a).getObject(%b).item == %object)
{
mainBrickGroup.getObject(%a).getObject(%b).setColliding(false);
}
}
}
}

3
General Discussion / Re: Lombax! is back
« on: June 07, 2007, 05:19:51 AM »
I'm not here.

4
Modification Help / Re: Problem with onLeave in a trigger
« on: June 07, 2007, 01:46:16 AM »
My bad. "%obj.player.client.kill();" should be "%obj.kill();"

5
Modification Help / Re: Problem with onLeave in a trigger
« on: June 06, 2007, 10:48:36 PM »
This works.

Code: [Select]
datablock TriggerData(GameArena)
{
   tickPeriodMS = 100;
};
function GameArena::onEnterTrigger(%this,%trigger,%obj)
{
//lol nothing to do here
}
function GameArena::onLeaveTrigger(%this,%trigger,%obj)
{
%obj.player.client.kill();
bottomprint(%obj.client,"\c2Do not leave the game arena",5);
}

6
Gallery / Re: [AT] Water Server
« on: June 06, 2007, 08:42:46 PM »
Server name has [AT] in it.

NKL died while escaping.

7
Modification Help / Re: Handy Script Tips
« on: June 06, 2007, 06:23:28 PM »
You can see function names and arguments and other stuff if you read it.

8
Modification Help / Re: horse model chage = crash. fixed
« on: June 06, 2007, 06:22:22 PM »
The skis float. Woop?

9
Forum Games / Re: [Mapping] BL Island
« on: June 06, 2007, 06:19:43 PM »
Yay, the skybox will be good!

10
Help / Re: CANT PLAY ONLINE! WTF..BADSPOT HELP!!!!!!!!
« on: June 06, 2007, 06:14:24 PM »
PLEASE unblock me from MSN, dude. :'(

11
Help / Add-Ons Proble
« on: June 06, 2007, 06:20:43 AM »
IF you have '[' or ']' in your file name, it breaks the list.

12
AoT Clan Discussion / New Clan
« on: June 06, 2007, 05:55:23 AM »
Persons entitled do oranges behind ears at range.

creepbear for should.

13
Clan Discussion / Re: New [USSR]
« on: June 06, 2007, 05:45:46 AM »
It seems as though my computer moniter has a mind of it's own, its not blurry anymore... I don't think that will last much longer but it helps.

Get it glasses. If that doesn't work, get yourself glasses.

14
Suggestions & Requests / Re: Gravity
« on: June 06, 2007, 03:54:01 AM »
But I ment for like specific players and for theif houses.

15
Suggestions & Requests / Gravity
« on: June 06, 2007, 03:30:48 AM »
Can anybody help me make a sorta vehicle/thing where the player can do everything normal except underwater without floating.

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