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Topics - ID9962

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Modification Help / Japanese bedroom source files...
« on: January 09, 2011, 01:04:09 AM »
http://tokumei.org/bedroom2.vmf
the raw VMF right from hammer. Texture not included.


http://tokumei.org/bedroom.map
the map file which works with the .jpg textures that are with the map.
this is the output from a conversion, it has the lighting etc etc.

enjoy. Edit, mod, do whatever.
I quit.

2
Off Topic / New Blockish, The language of GODS.
« on: November 02, 2010, 01:11:57 AM »
New Blockish is the language at which gods speak.

End     start                        Proper
V             v                            v
7.bpeak bl9ck5sh neNew w5m

I speak new blockish.

7.bpeack w bl9ck5sh neNew

You speak new blockish.

7.bl9ck5sh new bpeak ban- W 8ac9

You cannot speak New blockish?

Make sense?

How to speak it Table:
i = 5
x = 8
t = 6
o = 9
1 = !
2 = @
3 = #
4 = $
5 = %
6 = ^
7 = &
8 = *
9 = (
0 = )
Write the sentence backwards
only periods to end, followed by a 7.
Questions start off with Taco or "8ac9" in new Blockish.
Starting words have a ne (not capital) in-front of them.
and or anything meaning "and" = +
not or anything meaning "not" = -
If your talking about yourself the proper for I or w/e goes in front of the starting word.
You, Him, Her, and other propers meaning "other person" are switch to first person and meaning yourself but do not go in-front of the sentence.
Any word longer then 4 blocks (letters) has its starting block replaced with a b.
All propers do not get a b replacement, neither do the names of towns or locations, etc.

3
Games / Fable 3 is out
« on: October 26, 2010, 11:23:29 AM »
The game to end games, has landed upon us! fallen from the heave--er Britain, comes FABLE 3! THE GREATEST MOTHER loving GAME EVER, blockland aside that is, I shall be getting it in a couple hours, right after I finish my Psychology paper. But prior to that, Who else got this epic epicness?

4
Modification Help / Id9962 - What am I doin'
« on: October 25, 2010, 01:44:19 PM »
[This is a modification discussion about what I am doing with mods/etc in relation to blockland]
[So please post in relation to the topic at head]
[Kinda gonna use this as a log for what I need to do/etc. You'll also find out what I'm doing before I announce it]

MAPS /What do I need to do:
Japanese Bedroom Map v2
    - Extend door hall downward and add micro-stairs.
    - Add Japanese style roof/outside?
    - Fix the underground to be less fail.
    - Make closest less fail.
    - Add more detail in some areas
    - Make dresser win
    - Make bed inside-able
    - fix the closet door
    - Fix the windows, make them windows.
    - Finish night/dawn versions

Garage Map Alpha 1
"A large garage type map, taking place in a three-car garage in mild Amerika. Might have a car, Will have a freezer, boxes, shelves, and a work shop like area. Will post pics when I finish texturing the alpha. It is almost as epic as my other map, almost."
    - Make cardboard texture, go crazy.
    - Work on Car, make it less sporty
    - Crap, needs more random crap
    - Work on tool box area/workshop table
    - Freezer needed!
    - Fix garage door three, it doesn't line up.
    - Post screens eventually.

Add-ons
Torque Gun
"A grenade type launcher that fires a stuff ton of rounds that stick into the target or w/e and explode after 5 seconds. Each explosion is tiny and only does 5 to 10 damage. very large spread. Slow reload"
    - Fix Explosion rate, it lags
    - change proj.count to 45 rather then 64
    - fix alt.fire, it doesn't work

Blockmid
"The power of the blockno has been unlocked, Take control of 12 powers of the gods!"

    - Work on blockmid inferno, the alt.fire fireball is creepy and doesn't go along with the main flamethrower attack.
    - Blockmid Mindforget needs a better name.
    - Blockmid Aquaris needs a better name.
    - Blockmid Tarro needs to fire less horses.
    - Need a better model.

5
Gallery / [WIP][TDM][Objective] Coral Assault
« on: October 21, 2010, 03:40:39 PM »
Coral Assault is a large scale TDM and objective based Attack and Defend game :D
Its built by me with help (he did the trees) from Armageddon.

The objective of the game is to defend against blue teams attack on red teams outpost which has three core reactors that, if destroyed, will disable the orbital cannons ontop of the base, which would let Blue team land their frigate and invade that area. there is a class system (evented by me) with special classes for each team. Blue team spawns in the air and is either teleported down or jump down (from a smaller ship).  The game takes place at night, the trenches that you see in the day pic are bigger in the night pics and are filled with water that goes 68 blocks deep (caverns and oxygen mod!) it also offers one of the three ways of getting into red base.



The view from inside the blue spawn, it is just that door and when it is clicked a menu opens up that lets you pick your class (and gives you info on each one prior to choosing) then it lets you pick your spawn -- all by evetns :D

6
Gallery / Coral Outpost
« on: October 21, 2010, 03:31:05 PM »
Its a large DM I made, has massive underground tunnel networks, uses TF2 weapon set, is epic. the blue particles are jump pads.

Built all by me, roughly 100,000+ bricks. Surprisingly doesn't lag.















CC - Rating?

7
Maps / Nippon Beddorumu [Version 2] [Updated]
« on: October 16, 2010, 12:27:37 AM »

News:
Quote
January
5th
2011.

Version final will be delivered, along with two map variants, each with 3 day variations. So in total, their will be 6 maps.

The map variants are:
Open - no objects in the room (IE: no bed, dress, etc)
Normal - ...the normal version?
Cluttered - the room is being used for storage, so, wow that is a lot of things to play in!

The day variations are:
Morning
Midday
Midnight

and, as well, I may be posting another, BRAND NEW, map!
So stay tuned. there might also be one or two texture variations of the map.

8
General Discussion / Japanese bedroom map Beta Testing sever
« on: October 07, 2010, 10:37:55 PM »
The title is the topic, and the server is ONLINE.


Info on the map that is being tested:
http://forum.blockland.us/index.php?topic=129844.0

9
Modification Help / Image in server browser?
« on: October 07, 2010, 08:57:13 PM »
IDEA: To have on the in-game server browser to have the images from http://blockland.us/browse.php to show up? Because each image is simply this:


Code: [Select]
Break-down:
http://image.blockland.us/detail.php?q=74-52-20-186_28100
http://image.blockland.us/detail.php?q=IP-IP-IP-IP_PORT

So, couldn't, someone go around and make a script to download these images into a temp on load of game/server refresh and inject them into the server browser GUI, so when you browse servers you can "peak" into them? It would make server browsing way cool.

Now, Could anyone help me be that person to make that script?

10
Mapping Help / RTB Wiki:: Mapping
« on: October 07, 2010, 01:54:39 AM »
Just to remind everyone, The RTB Wiki has a large cove of info on mapping, it can answer a LOT of 
Personally, I highly suggest you take a gander at the wiki before requesting help here, as it can really be helpful and ease up wait-time for you to get a answer (not to mention help your reputation if you are asking a newb question!) The RTB wiki in general is a wonderful resource, and it needs your help to survive, Remember a Wiki a day keeps the Doctor away! (NOTE: Recent studies have not linked Wikis to doctors in any way shape or form at this time)!

11
Help / [event] Attack Players with cannon?
« on: September 29, 2010, 07:58:18 PM »
Not sure if this is the right area, if not I can repost or petition to move.

I want to make the pirate cannon lock on and attack players. I noticed when shot is follows, but does not fire. Is there a way I can do this in events or do I need to use TorqueC?

12
Modification Help / [Map-Beta] Japanese Bedroom [UPDATED 10/6/2010]
« on: September 29, 2010, 04:12:03 PM »


Beta - No lights - Not final - "New more Japanese version" (click for full)

- - -
UPDATE 10/6/10:
Has 18 custom textures now (all by me :3) with 23 total.
Made it 50% more awesome.
Added secret underground!
Still need to do:
Fix the bed, it gets deleted when constructor loads. fixed most of the leaking brushes (by using Quark to do lighting instead of constructor).
-----
Iv been working on it for some time; Just wondering if it looks ok. I think I am getting close to releasing it, but I feel that it is missing something. So feedback? (c&c)
I am also looking for names for the map, As cool as "Panel Bedroom" sounds it is kinda cheap.
--The map is based on the Katamari Damacy style of "blockish", So The map is following a part Japanese theme.
You can go into the dresser and the bookshelf, they both have insides and such (similar to how it is done in bl_bedroom)
Made with:
Hammer- Source (Mesh/design and texturing)
VTFlib (vmf2map)
Torque Constructor (lighting)
--I'll be updating this thread when updates occur.

Need CC and Feedback and Ideas.

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