Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - -Absolution-

Pages: 1 [2] 3 4 5 6 7 ... 15
16
You might want to make the Witch a bit thinner. And don't forget Boomer exploding and Witch crying animations.
I can make the witch thinner, but wouldn't the exploding animation basically be Amade's exploding death?  And you may not have read my PM, but I can't do the exporting on player animations, I just don't understand it.  If the witch crying animation has to be done in blender, what exactly does it look like?  She tilts her head to the sky and screams?

17
Alright, so I managed to do two of the models.  I've never played L4D so tell me if I'm making it wrong.  I just based it off of google images photos.
Witch:


Boomer (I couldn't get the tumor things to look good on it, so if someone else wants to give it a go they can):


As for msn/skype/twitter.  I honestly don't care which one we use, but if I had to pick I would pick msn.

18
Modification Help / Re: just a little help needed for success
« on: August 24, 2009, 12:24:10 PM »
You need to replace the cylinder to make it fit blockland better.  When you add the cylinder, look where it says "Vertices: 32".  Delete 32 and enter 8 or 12, it makes you're model fit blockland better.


19
Suggestions & Requests / Re: Needs model suggestions
« on: August 19, 2009, 09:38:35 PM »
@ Absolution

How many polys does each one have?
Destroyer has 2400 and the canoe has 409.

21
Off Topic / Re: COOKIE MONSTER ATTACK
« on: August 18, 2009, 11:45:00 PM »
Ray Charles cookie monster.




22
Modification Help / Re: Brickmin
« on: August 07, 2009, 10:07:47 PM »
Tryed Modeling a Dweevle, i failed badly, i got to the legs and failed
Don't worry, you're not alone.  I tried modeling the actual brickmin, and probably did a lot worse than you did on your model.

23
Modification Help / Re: survivalRP
« on: August 04, 2009, 06:17:21 PM »
Doesn't really matter just wondering.
Okay, I just sent the rifle, so all that's left is the auto.

24
Modification Help / Re: survivalRP
« on: August 04, 2009, 05:28:29 PM »
I guess resources might be done by page 100. That'd mean all the main systems are done.

Absolution, how are those weapons coming btw? Did you export them?
I've exported one, I figured AGlass would be busy doing that, so I haven't done the others.  I've been to busy the past few days anyway, but I can go ahead and do that right now.

25
Modification Help / Re: AmadeZombies Public Beta (rev4)
« on: August 02, 2009, 06:15:51 PM »
is your avatar an upcoming ship add-on?
If someone scripts it, sure.  I just made it because I wanted to improve my ship modeling skills,  which weren't too great.

26
What do you mean "carve"? You might want to experiment with the knife, subdivide, and sculpting tools if you mean what I think you mean.
Those tools sound like they fit with what I'm trying to do.  I'll look in to it.  And here is the new one:

Is it too irregular now?  Not irregular enough? Size?  The other side is pretty rough because that's the part that sits in the ground.

27
A little bit smaller and more irregular would be perfect.
Okay.  I've been looking for a tutorial on how to carve a shape into an object, but I can't seem to find one.  So I'll just work on making it a little more irregular.

28
Modification Help / Re: AmadeZombies Public Beta (rev4)
« on: August 02, 2009, 01:18:53 PM »
I need a .dts, I'm having problems getting blender to work (right now it crashes on startup).
I posted a picture in the craftsmen topic.  If that was what you were looking for.

29
Imagine if you were on a concrete sidewalk, and you just stuck your hands in the sidewalk and ripped it out. That's what it looks like.
Like this, or smaller?

30
I need a model of the Zombie Tank's rock slab if any of our modelers are looking for something to do.
What's it look like?  Just a thick stone slab with a handle?

Pages: 1 [2] 3 4 5 6 7 ... 15