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Messages - DaBlocko

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181
Help / Re: Fakekill brick spread
« on: February 27, 2016, 10:34:23 PM »
Events:


Build (two stages of catapult, top stage appears and the "rock" fakekills.


Keep in mind this is on Visolater's fortwars server.  I'll test my own server right now.

182
Help / Re: Fakekill brick spread
« on: February 27, 2016, 05:18:39 PM »
Is there anything I can change to force it to go the exact direction? Or will I just have to live with the brick launching at a 90 degree angle to where it should go.

183
Help / Fakekill brick spread
« on: February 27, 2016, 02:16:33 PM »
I've been working on creating a catapult that "launches" a fake-killed brick.  However, the brick never goes in the same direction.  Sometimes it will go higher than it should, or to the right or left.  Is this just a by-product of fake-killing the thing? And is there anyway to get a consistent direction?

P.s. is there any way to tell when a fake-killed brick contacts another brick? (kind of relevant to this question but different project)

184
Gallery / Re: Cohort Team Laboratories [Terrain and nature]
« on: February 26, 2016, 01:06:42 AM »
Cohorts building is amazing.  Honestly wish I had 1/100 of their skills.

Keep it up!

185
General Discussion / Re: Visolator's servers
« on: February 24, 2016, 06:36:14 PM »
build two drawbridges (lowered and raised), name them and event a button to alternate between them
Yup.

Haven't started on it.  Because of how the surrounding "land" is set up, the drawbridge would be going down a slope if it was added right now.  I need to figure out if I will lower the castle, or raise the water and outer bricks.

186
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: February 23, 2016, 11:46:39 PM »
and another one

Wow.  That looks like a real life set. Wish we had that lighting in-game.

187
General Discussion / Re: Visolator's servers
« on: February 23, 2016, 10:55:24 PM »


I think I'm done with my base for now.  I want to add a drawbridge but I'm not entirely sure how to implement it (the fact that the castle is built on a rise is complicating things).

188
General Discussion / Re: Reccomended brick addons?
« on: February 23, 2016, 09:36:47 PM »
Blackdragonx's brick packs or whatever his name is
Use this instead of Black's.

189
Add-Ons / Re: New Duplicator 1.3.2 | SAVING & LOADING
« on: February 20, 2016, 09:35:59 PM »
dups are all saved serverside. if you want to load a dup on someone else's server you'll have to pm them a link to the save or upload it manually.
Is there a specific reason for this?  It would be nice to be able to save just your build to either re-dup onto your own server, or load into another server.  Would sort of replace Nexus' buildbot in a sense.

190
General Discussion / Re: Visolator's servers
« on: February 19, 2016, 06:48:07 PM »
Not doing terrain fort wars again, modter is literally a bitch to ghost. Resuming flat fort wars.

Fill can fixed, added.



Status: Adding spawn and an example fort
Will the old bases be loaded?

191
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: February 17, 2016, 09:40:36 PM »
Someone take a reflection picture with Jasa's brick tessellation mod.

192
General Discussion / Re: Visolator's servers
« on: February 16, 2016, 12:39:08 PM »
Continue it! I think people enjoyed it and there hasn't really been a good fortwars in a while.

193
Gallery / Re: Science
« on: February 16, 2016, 11:55:20 AM »
What have you done Conan?? I'm glad I bailed before it was too late!

194
Gallery / Re: Science
« on: February 16, 2016, 01:21:26 AM »
Hot stuff.

195
yeah my power went out because it's storming bad here, probably the reason for the lag too. Sorry guys, maybe tomorrow will be less laggy (and stop storming). what i need to get is a dedicated server because my internet sucks (the server would be bad to have 24/7 dedicated tho.)
Ah ok.  Sounds good.

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