Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zerteith

Pages: 1 2 [3] 4
31
Add-Ons / Re: Blockland Edits(With crosshairs switchable in-game!)
« on: October 27, 2008, 06:43:51 PM »
Where the download link. I know we can take the images, But then there is no keybinds....

Edit: There you go, Awsome.

Also, Whats with all the Crosshairs recently?

32
Add-Ons / Re: Mikery77's Crosshair
« on: October 26, 2008, 08:38:57 PM »
WTH is this? No offense but...


PHAIL!

33
Buffer over-run Detected. PHAIL! xD

Meh, Nice try tho    :iceCream:

34
Suggestions & Requests / Re: What do you think?
« on: October 25, 2008, 10:29:51 AM »
This is useless

35
Suggestions & Requests / Re: Breath underwater
« on: October 25, 2008, 10:29:08 AM »
1000 ms in delay is 1 second, so you can figure out an exact time. 30000 would be 30 seconds.

I can only hold my breath for around 50 seconds, i don't know about you.

36
Suggestions & Requests / Re: VIDEO BLOCK
« on: October 24, 2008, 05:35:11 PM »
Like causing lagg much?

37
Wow i just went braindead. Anyways, This is awsome. Usefull for Random Events

38
Add-Ons / Re: Camera Events - Lets you see from bricks.
« on: October 23, 2008, 06:40:29 PM »
Awsome

39
Add-Ons / Re: Output Event - setDamageFlash
« on: October 21, 2008, 03:38:35 PM »
So we can partaily blind people now?

Awsome. I fear this might be annoying spam, but still cool.

40
Add-Ons / Re: Input Event - onItemPickup
« on: October 21, 2008, 03:37:11 PM »
GENIUS!

41
Suggestions & Requests / Re: Some Birck Ideas For Blockland
« on: October 20, 2008, 01:30:03 PM »
animated prints might work

42
Suggestions & Requests / Re: New tree bricks.
« on: October 20, 2008, 01:16:02 PM »
That would be actually pretty kool, taller ones would be awsome. Maybe even a couple of bushes

43
General Discussion / Re: The Blockland Dictionary
« on: October 20, 2008, 01:09:50 PM »

Broccoli - My one true weekness.


I lol'd

44
Suggestions & Requests / Re: Breath underwater
« on: October 19, 2008, 04:58:45 PM »
Step 1: On player in water > player > kill ---- Delay = 30000 to 60000 i believe would do.
Step 2: And before that have notifications..... On player in water > Client > Center print / Chat message / Bottom print ''Insert text''

Realistic step1 is for a minigame with brickdammage enabled.
Realistic step 1: On player in water > Player > Addhealth > -10 to -20 .......'Enter suitible delay.

But then there is no drowning sound.
So all we need is a soundpack.

45
Suggestions & Requests / Re: Lazer Turret
« on: October 19, 2008, 12:32:05 AM »
I say AUTO mainly but BOUTH would be KOOLER

Pages: 1 2 [3] 4