Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bleh7777

Pages: 1 2 [3] 4 5 6 7 8
31
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 16, 2006, 05:00:28 PM »
The thing you downoad is some stupid browser, along with all the codez

Make an account on the site (which you muist have done to get download), then ignore the thing you just downloaded and use your usual browser to log on at the site. Then click "games" at the top, and select either the Roblox games or User Games. If you go to My Roblox you can change av and go to home area. If you want to test out some stuff go on solo mode (online is only for when you are done building)

I click play, and it gives me a message that says I can't play directly from the browser.  :|

32
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 15, 2006, 04:40:01 PM »
I can't believe you actually figured out how to start the game.  Wow.  I go to Start>Blahblablah>Play Roblox, and it just gives me a browser window that they made.  The browser window does zip.

33
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 14, 2006, 09:15:14 PM »
Lol Bloland

34
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 14, 2006, 09:00:33 PM »
I wonder if you really edited that.  Maybe you just typed it directly in to make it seem like that.   :cookieMonster:

35
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 14, 2006, 08:55:23 PM »
Lol.  Blockland.us was posted on there.  If their forum is like ours, we may find ourselves with a few new users.

36
General Discussion / Re: Roblox - Blockland's Biggest Clone
« on: November 14, 2006, 05:50:30 PM »
Yeah.  It'd be nice to have physics like that.  Although, I couldn't figure out how to start the game.  Not very user friendly IMO.

37
General Discussion / Re: Irk89's Building competition
« on: November 06, 2006, 05:20:05 PM »
What do you have to lose really...

So we lose a few minutes.  Big deal.  The question is what do we have to win...

38
General Discussion / Re: Beta Stuff
« on: November 06, 2006, 05:19:11 PM »
I think putting buttons on the escape menu is an odd idea.

39
General Discussion / Re: Beta Stuff
« on: November 03, 2006, 09:14:40 PM »
Really.  Just copy/paste the stuff RTB has.   :cookieMonster:

40
General Discussion / Re: Beta Stuff
« on: November 03, 2006, 04:39:04 PM »
Coding movers isn't too hard.  Its probably the first thing Ephi'll code.

41
General Discussion / Re: Irk89's Building competition
« on: November 03, 2006, 04:36:13 PM »
Thats what a lot of drawings do, unless they're live drawings.  I've seen people do that on random MMORPG's, and they make a lot of money off of it.

42
AoT General / Re: The undo "/sad vanilla" Guide!
« on: November 02, 2006, 08:51:20 PM »
EDIT:  Nvm.  Wasn't thinking.

43
General Discussion / Re: Irk89's Building competition
« on: November 02, 2006, 08:46:23 PM »
It looks like if you win, you don't have a 100% chance of getting Retail.  If you are the best build, who the heck are you competing against for a drawing?

44
General Discussion / Re: What the?!
« on: October 31, 2006, 07:02:00 PM »
Your defaults.cs got exec'd somehow.  It happened to me once.  I got so mad, I just deleted the file.   :cookieMonster:

45
General Discussion / Re: Vote for who deserves beta
« on: October 28, 2006, 08:37:09 AM »
Same here.

Pages: 1 2 [3] 4 5 6 7 8