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« on: July 13, 2014, 05:53:33 PM »
So, I'm working on a project and everything has been going alright so far, up until I started eventing a quest giver. This quest giver is supposed to, if you do not already have the quest, give a prompt to accept the quest or not. This is what I have so far:
onBotActivated > Client > VCE_ifVariable > <var:client:GSQ> = 1
ifVariableFalse > Client > ChatMessage > (basic explanation in chat)
ifVariableFalse > Self > promptClient > Yes/No "Accept this quest?"
onPromptAccept > Client > VCE_modVariable <var:client:GSQ> Set 1
onPromptAccept > Client > Chat Message > "Thank you"
onPromptDecline > Client > Chat Message > "Another time then"
Basically, anything that starts with onPromptAccept and onPromptDecline simply doesn't work. I have tried both using Self under the target and a specific brick, but I am not sure what to do. There is no option under target Client to give the prompt. It's stumped me for the past 2 hours, and I've no idea how to get around it. What should I do in this case?