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Messages - Violent J

Pages: [1] 2 3 4 5 6 ... 9
1
Suggestions & Requests / Re: sticky granade
« on: December 05, 2009, 08:43:03 AM »
wouldnt you need like different player types for this?

2
Help / Re: Noise comming out of my tower
« on: December 01, 2009, 08:45:17 PM »
its either you hard drive's arm is moving back and forth realy fast, or its your video cards cooling fan, im sure if your video card has a wire you can just pull so the fan dosn't run, but that isnt sucha good idea.

3
Help / HOW DO I MAKE PRINTS?
« on: December 01, 2009, 08:40:57 PM »
I have asked this same question maybe 2 times and i still never get a good answer, I would like it if some one could please just tell me how to make letter prints... please just dont say, look at other prints and stuff, i would like to be able to look at some instructions that actualy explain something.

4
Suggestions & Requests / Re: I want YOUR Zombie ideas
« on: November 29, 2009, 01:31:30 PM »
How about a zombie that spitts a light green acid on you.

or a zombie that can kinda run on all four limbs whene it spots you,

or a zombie that explodes whene you get next to it, and it kinda spews out a lot of smaller zombies, kinda like the popcorn flood on halo, but not halo.

*or a zombie that can crawl or walk on walls and bricks.*





5
Suggestions & Requests / Re: Unmanned Aerial Vehicle?
« on: November 28, 2009, 07:01:35 PM »
*bump*

6
Suggestions & Requests / Re: Suggestion: Transformer Player-type
« on: November 28, 2009, 01:23:36 PM »
dancing head crab avatar? lol i was trying to read it.

i bet no one even here knows what the meaning of any of those letters are... nore do i think any one else understands cryillic.

On-toppic: any ways, people only say it's imposible cus every one is to lazy to script, model, or animate the thing so it "CAN" be possible.

7
Suggestions & Requests / Re: Unmanned Aerial Vehicle?
« on: November 28, 2009, 12:47:32 AM »
ok, i have this plane that i use for this idea so far, and what i have in events is whene the vehicle is destroyed i exit vehicle control, or if the brick is destroyed i exit the vehicle controll, and if you dont want to stay in the vehicle for ever, you can just have a landing pad with events like, on vehicle touch, brick name, exit vehicle control, that way whene you land, you leave the vehicle. im pretty sure this isnt so hard to figgure something out.

8
Suggestions & Requests / Re: Unmanned Aerial Vehicle?
« on: November 27, 2009, 05:51:04 PM »
=)

so do I, but id ont care how its used, i would use the vehicle controll event if there isn't a kind of remote but, it would be very usefull.

9
Suggestions & Requests / Unmanned Aerial Vehicle?
« on: November 27, 2009, 01:41:07 AM »
OK, well this would be a good spy plane type of vehicle, of course it will be unmanned so it is basicaly a vehicle that cant be used by hopping on it and you are inside of it, It is a small little plane that you would have to use the
"Vehicle Control Events, by burnstar". so you could be in a small room no where to be seen and hit a button, and thene you are flying right above the enemies territory in an unmanned arial vehicle, Aka "a Drone".

here would be a good looking one.




the size should be around this pic or bigger.




here are the links to the pics if they dont show


http://en.wikipedia.org/wiki/File:MQ-9_Reaper_in_flight_(2007).jpg



http://en.wikipedia.org/wiki/File:Raven_UAV.jpg[/img]

10
Modification Help / Re: Proog's Medieval Pack
« on: November 14, 2009, 11:56:55 AM »
Bump. Try putting a zweihandler or something.

read this part:

Claymore: It's a big two-handed sword that does high damage per hit.

Now look where it says "two-handed".

A zwei hander is a two handed sword....

für das Kind, die nicht lesen können Englisch, Sie sehen wirklich dumm versuchen Deutsch zu sprechen, Sie können zwar nicht einmal Englisch lesen.

11
Add-Ons / Re: Heedicalking's Modern War(Update)
« on: November 07, 2009, 04:38:17 AM »
What ever happened to you making ballistae, and catapults?

12
Music / Re: New song! ( Rammstein: Rammlied)
« on: November 05, 2009, 07:12:25 PM »
yea... Rammstein have came out with a new 2009 album, its called
liebe ist für alle da. i have always been a great fan of Rammstein, and Oomph!. my favorite songs of the new album is Rammlied and frühling in paris.        for all who dont understand german, here is some translations.


Liebe ist für alle da= love is for everyone.
Rammslied= rammsong.
Früling in paris= spring time in paris.

13
Music / New song! ( Rammstein: Rammlied)
« on: November 04, 2009, 06:46:50 PM »
This is a loop I got from the new album Rammstein just came out with, from
"liebe ist für alle da".

Download Link

http://www.mediafire.com/download.php?q2jyem5mttz

14
Modification Help / Scripting help.... shooting.
« on: October 24, 2009, 12:23:24 PM »
Ok, here is a script, i want to know what part is controls the shooting times, and if posible explain how it works. I am new at scripting and i would love some pointers lol. and i am trying to get one to do a rapid fire with a machine gun, instead of steady one shot at a time.

if you would, please copy the code that sets the shooting times and tell me what it should be and explain how it works.






 datablock PlayerData(national socialistZombie : PlayerStandardArmor)
{
   //category = "Vehicles";
   minJetEnergy = 0;
   jetEnergyDrain = 0;
   canJet = 0;
   maxItems   = 0;   //total number of bricks you can carry
   maxWeapons = 0;      //this will be controlled by mini-game code
   maxTools = 0;
   runforce = 100 * 90;
   maxForwardSpeed = 8;
   maxBackwardSpeed = 8;
   maxSideSpeed = 8;
   attackpower = 10;
   //jumpsound = "ZombieJumpSound";
   cameradefaultFOV = 90;
   cameraMaxFov = 120;
   cameraMinFov = 10;
   //minlookangle = -1;
   //maxlookangle = -1;
   minlookangle = -1.5708;
   maxlookangle = 1.5708;
   BrickDestroyMaxVolume = 250;
   BrickMaxJumpHeight = 20;
   uiName = "national socialist";
   rideable = true;
   canRide = true;
   BrickKillRadius = 2;
   skinColor = "1 0.79 0.57 1";
   FollowAnim = "ArmReadyright";
   randomwalk = 1;
   aimatplayer = 1;
   SpecialAttack = 1;
   NoBloodyHands = 1;
   DoNotZombify = 1;
   chance = 90;
};
function national socialistZombie::SpecialAttack(%this,%onshot)
{
   %ran = getrandom(-1,1);
   %this.setmovex(%ran);
   schedule(0,0,national socialistShootMode,%this);
   schedule(500,0,national socialistShootMode,%this);
   schedule(1000,0,national socialistShootMode,%this);
   schedule(1500,0,national socialistShootMode,%this);
   %this.schedule(2000,clearmovex);
}
function national socialistShootMode(%this)
{
   if(%this.getstate() !$= "Dead")
   {
      %this.setimagetrigger(0,1);
      %this.setimagetrigger(0,0);
   }
}
function national socialistZombie::ondisabled(%this,%obj)
{
   parent::ondisabled(%this,%obj);
   ZombieDefault::ondisabled(%this,%obj);
}
function national socialistZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
   parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
   ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function national socialistZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
   ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
   parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function national socialistZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
   ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
   parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function national socialistZombie::onAdd(%this,%obj)
{
   parent::onAdd(%this,%obj);
   ZombieDefault::onAdd(%this,%obj);
   //schedule(10,0,national socialistfy,%obj);
   schedule(15,0,national socialistfy,%obj);
   //schedule(20,0,ghostifybot,%obj);
   //%obj.playthread(2,armreadyright);
   //%obj.setarmthread(crouch);
   %obj.mountimage(gunimage,0);
}

function national socialistfy(%obj)
{
   %obj.name = "national socialist";
   %obj.chestcolor = "0.72  0.53 0.29 1";
   %obj.hatcolor = "0.72  0.53 0.29 1";
   %obj.rarmcolor = "0.72  0.53 0.29 1";
   %obj.larmcolor = "1 0 0 1";
   %obj.hipcolor = "0.2 0.2 0.2 1";
   %obj.llegcolor = "0.39 0.19 0 1";
   %obj.rlegcolor = "0.39 0.19 0 1";

   %obj.chest = "0";
   %obj.lhand = "0";
   %obj.rhand = "0";
   %obj.larm = "0";
   %obj.rarm = "0";
   %obj.hat = "6";
   %obj.accent = "0";
   %obj.pack = "0";
   %obj.secondpack = "0";
   %obj.lleg = "0";
   %obj.rleg = "0";
   %obj.hip = "0";

   GameConnection::ApplyBodyParts(%obj);
   GameConnection::ApplyBodyColors(%obj);
   %obj.setfacename(smileyblonde);
   %obj.setdecalname("mod-suit");
   %color = %obj.getdatablock().skincolor;
   %obj.setNodecolor($rhand[0], %color);
   %obj.setNodecolor($lhand[0], %color);
   %obj.setNodecolor("headskin", %color);
   //servercmdupdatebodyparts(%obj,6);
}
function servercmdsigheil(%client)
{
   %client.player.playthread(1,armreadyright);
   %client.player.setarmthread(armattack);
}
function servercmdunsigheil(%client)
{
   %client.player.setarmthread(look);
}
package national socialistAttackPackage
{
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
   if(isobject(%obj.sourceobject) && %obj.sourceobject.getdatablock().getname() $= "national socialistZombie")
   {
      //schedule(0,0,PropaneTankDamageF,%this,%obj,%col);
      %source = %obj.sourceobject;

      //echo(%source.getclassname());
      //echo(IsInMiniGame(%source));
      //echo(IsInSameMinigame(%col,%source));
      if(isobject(%obj.sourceobject) && %obj.sourceobject.getclassname() $= "AiPlayer" && IsInMinigame(%obj.sourceobject) && IsInSameMinigame(%col,%source))
      {
         if(%col.client != 0)
         {
            %source.cols = %col.client;
         }
         %col.damage(%obj,0,%obj.getdatablock().directDamage/2,$DamageType::zombiebite);
      }
   }
   parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
}
};
activatepackage(national socialistAttackPackage);

15
Suggestions & Requests / Re: General Grievous player!
« on: October 19, 2009, 10:34:18 PM »
ok, is there a way to give a bot 4 arms lol?

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