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Messages - Rushing Zephyr

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1
Help / Maximum brick limit?
« on: October 01, 2010, 12:18:52 AM »
Through my frustrations and some searching on the Blockland forums, I've found that there is allegedly an unchangeable 128,000 brick limit on builds at the moment. From another topic posted in April of 2007:
Quote from: Badspot
The ghostIDs are transmitted using 17bits.  2^17 = 131072 ghosted objects at a time.  Due to bugs in the ghosting code, if you have more objects than that, you may have problems like not seeing other people or not being able to respawn.  Even if it works perfectly, you won't be able to save everything at once from the client because not all of the server's objects will be represented on your client. 

I could up the ghost limit but there are problems with that.  Say I up it to 19 bits for 524288 ghosts max.  That would be an extra 2 bits for every single ghost update packet that is sent out to every client.  If you're on the DSL network setting, the maximum packet size is 400 bits and the maximum packet rate is 20.  So for a scene with 128k bricks, those extra 2 bits would take 640 packets which would take a minimum of 32 seconds to send out to you.  Realistically though, it would probably add over a minute to the brick loading time. 

Considering the framerate most people get in the city as it is now, I don't think adding more bricks is a prudent thing to do.
My question is: has this since changed? Will there ever be any intention to change it?

I have - in fact - hit this cap... twice, even. Once on an elaborate great pyramid build and now a second time on a very large "blockland world" build. I own a computer with modest specs that has no issue playing on this level with 60fps constant. I could probably work around 500000 bricks much easier.

2
Suggestions & Requests / Re: Hide and Seek Mod
« on: February 22, 2009, 02:43:53 PM »
Another thing: The seekers could easily cheat by shooting around randomly, hoping they hit the right guy. So, the Seeker gun has 5 ammo. Or unlimited ammo, but after 5 shots, it takes  5 minutes to reload.
What Counter Strike Source does for the Hide and Seek mod is you get hurt everytime you shoot... this way you can shoot someone in a hard to reach spot but you can't just go around shooting everything.

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Suggestions & Requests / Re: Hide and Seek Mod
« on: February 21, 2009, 10:54:48 PM »
Glad I'm not the only one who likes this idea... now we just need someone to create it as I have not the talent!

4
Suggestions & Requests / Hide and Seek Mod
« on: February 21, 2009, 06:21:47 PM »
Here's a decently easy request... at least I'd think it would be for someone who has a little coding experience and can disect Fooly Fun Commands.

I'm looking for a way to turn myself into stuff other than skeletons, monkeys, and dogs... I want to be able to turn into bricks like trees and 2x2s and maybe vehicles as well (like a non-ridable jeep).

The idea is that this would make for fun hide and seek, almost identical to what you find in Counter Strike:Source hide and seek mod servers. Hiders go out into a build and try to blend in by turning into things that match their enviornment. Seekers go into the build looking for the hiders and shoot them when they think they've spotted them.

This could all be accomplished by tweaks to Fooly Fun Commands, so that the commands would be along the lines of:

/jeepme
/2x2me
/2x4me
/treeme

Someone care to give this a shot?

5
Suggestions & Requests / Re: Paint Sides
« on: September 03, 2008, 12:36:42 AM »
Thanks for supporting the cause, cheif! Now kindly bugger off. Some of us would love to be able to paint each side of a brick. It would be totally optional as the normal spray can would still be available.

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Suggestions & Requests / Re: Paint Sides
« on: September 03, 2008, 12:15:14 AM »
Please do not change topic titles, thank you.
What? The thread title wasn't changed at all (to my knowledge).

7
Suggestions & Requests / Paint Sides
« on: September 02, 2008, 11:33:32 PM »
Just how difficult (if not impossible) would it be to implement a new spray can that paints only individual sides of blocks? I'm finding it increasingly difficult to create a house when I want each room a different color. Those of us who are picky about painting would have a lot more flexibility over our builds... and if not difficult to create, I'd love to see this feature added.

8
Drama / Re: Blockland FAILS
« on: September 02, 2008, 11:30:03 PM »
Blockland is rock stable for me. I even run it in windowed mode and often switch out of it and do other things.

9
Wrong forum. This belongs in suggestions/requests.

10
General Discussion / Re: NEXT GEN NEWBS 4K+
« on: February 16, 2008, 07:11:19 PM »
Who the hell is ID_4000? That's what I'd like to know.

11
General Discussion / Re: A Real FPS Test
« on: February 08, 2008, 09:15:23 PM »
Mine is always at 60 fps no matter what.
Then you have Vertical Sync enabled.

12
Suggestions & Requests / Re: REQ: Bicycle
« on: February 04, 2008, 02:41:22 PM »
I am coding bushido's bike, and have it mostly done but I need to talk to him in game to get it just right...
Excellent, that's great to hear. I hope you 2 are able to have a final product done soon  :iceCream:

13
Suggestions & Requests / REQ: Bicycle
« on: February 03, 2008, 05:29:25 PM »
Blockland is missing something. That something is a bicycle.

The idea is that it wouldn't go very fast, but still faster than walking. It would hopefully be very easy to control and maneuver.

Anyone have the means to create this bike?

14
Suggestions & Requests / Re: inverted corner ramp brick
« on: March 21, 2007, 07:02:07 PM »
Yeah, it's actually rather strange that there isn't one to begin with. What was badspot thinking?  :nes:

15
General Discussion / Re: whens RTBR comming?
« on: March 18, 2007, 11:52:14 AM »
I agree entirely with Mouser X. There is nothing more stupid than seeing a huge stack of 1x1's climbing into the heavens. It's not realistic either - it obviously couldn't maintain balance like that anyway.

Also, I miss the flexibility of controls for RTB. You could set the jetpack "lag", you could use the editors wand to make tiny people (good fun, but this might be a stupid addition to retail), and obviously there were floating bricks which make building.

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