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Messages - TimFox

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1
Help / Re: A hosting problem
« on: December 28, 2016, 06:17:58 AM »
Blockland already offers Universal plug n Play (UpnP) which allows the vast majority of people to host without needing to port-forward. However, since it does not work for you that means that UpnP is either disabled or not supported by something in your network setup. Port forwarding is usually the easiest option to start hosting when this happens since it just bypasses the need for UpnP in the first place.

Idk why but i cant port-forward for some reason.
Even before that I could not port forward, but it worked before UPNP
Perhaps this may be the provider is guilty, and perhaps the router. I do not think that the blame for the provider because I have not changed for a long time. And yet, in my router is a function of the port-forwarding, and even the DMZ. Still, it's why it does not work
I think peer to peer is better cuz it works fine  :cookieMonster:

2
Help / Re: A hosting problem
« on: December 26, 2016, 02:13:47 PM »
Badspot pls add peer to peer

3
Help / A hosting problem
« on: December 25, 2016, 07:55:41 AM »
Subject explains all...
But still friends can't connect to my server (sending punch packet) and that only fixing when i reinstall windows (idk works this on 10).
So is there something that can fix that shiet
It did work before...
And friend can see name of the server, they can connect, but can't see the ping

4
Thanks seth I'll take a look.

Essentially. It uses the A* pathfinding algorithm: https://en.wikipedia.org/wiki/A*_search_algorithm

possibly :D

not yet - I plan on implementing "action nodes" where the bot will do something like crouch as it traverses them.

That's a work-in-progress right now.
Will be dynamic pathfinding? (it updates for new placed bricks)

5
Modification Help / Re: Reverie Fort Wars (Poll! Please vote!)
« on: July 06, 2015, 07:19:45 AM »
plz add GUI and HUD?

6
Modification Help / Re: [WIP Resource] DTS plugin for Blender 2.74
« on: June 28, 2015, 01:04:13 PM »
YESSS... Now i didn't need exporting to milkshape and fixin it and exportin to DTS from milkshape... >_<

7
Add-Ons / Re: Tanks
« on: June 02, 2015, 01:01:27 AM »

Do it.
I dare you.
I double dare you.
plz do dis

8
Modification Help / Re: First weps :P
« on: April 19, 2015, 12:30:10 PM »

9
Modification Help / Re: First weps :P
« on: April 16, 2015, 11:29:22 AM »
loving the model, is it a first?
yeah :3

10
Faces, Decals, Prints / Re: Binding of Isaac Facepack
« on: April 06, 2015, 08:37:01 AM »
Noice!

11
Modification Help / Re: First weps :P
« on: April 06, 2015, 05:34:53 AM »
There is nothing wrong with this for me except for the firing sound being broken.
If play on quite big map, in multiplayer. It lags  :panda:

12
Modification Help / First weps :P
« on: April 05, 2015, 10:03:38 AM »
I modeled my wep blah blah
But theres problem: when bullet collisions game frezzes 50FPS -> 25FPS and why theres no bullet trail
Anyone can fix this script? (i used example) https://www.dropbox.com/s/ehwrou5vk76zpn6/Weapon_Suomi.zip?dl=0



13
Add-Ons / Re: Rape Mod 2: Electrk Boogaloo
« on: April 02, 2015, 01:13:26 AM »
Finaly my friend will rape me everyminute! Bootyiful!

14
Suggestions & Requests / Re: Event_stopcam
« on: March 30, 2015, 06:05:36 AM »
Simply add some delay time in before the camera is set back to normal
ik, but just dis annoyed and useless

15
Suggestions & Requests / Event_stopcam
« on: March 29, 2015, 02:19:58 PM »
I just was looking for an event to stop the camera (for example On Activate -> client -> stop cam) for surveillance cameras
Second example:
0(disabled) On Activate -> Client -> Stop cam
1(enabled) On Activate -> Client -> Continue cam
2(enabled) On Activate -> Client -> setcamerabrick [1        ] [2          ]
3(disabled) On Activate -> Client -> setcameranormal
4(enabled) On Activate -> self -> toggle event enabled [0 1 2 3              ]
PLZ SOMEONE DO DIS

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