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Messages - Panzerkommandant

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Gallery / Re: Russian town assault [Map/Gamemode]
« on: March 14, 2014, 03:43:31 PM »
Also, this is somehow a Russian town, try to imitate it:



I tried, how does it look? I am planning on finishing the map without using Modter, just to have stuff to playtest with. Once the playtest map is done i'm going to try to make it look a lot better. I plan on putting the whole town on top of a small hill, maybe put a little river where the russian spawn is goign to be.

As for squad loadouts, i tried to make them balanced:

Red Army:

1 commander (PPs-43)
2 Submachinegunners (PPSH-41)
6 Riflemen (Mosin-Nagant, substituted with the Springfield because i couldn't find a model for the actual nugget)
1 AT soldier (Rocket launcher)
1 Support soldier (SVT-40, if i ever find a way to add a radio of sorts that can also call in bombings, he's the one getting it)

Panzergrenadiers:

1 Commander (STG 44)
1 Assistant Commander (STG 44)
4 Riflemen (Kar 98k)
2 Submachinegunners (MP40)
1 Machinegunner (Couldn't find a german Machinegun, so for now he's sticking to a ppsh41)
1 AT soldier (Rocket launcher)
1 Support soldier (MP28, Same as the Red army support)

Vehicles: Both squads will have tanks, i'm still unsure wether to keep them balanced or give one tank superiority, but i guess it's going to vary from game to game.
Germans will get two halftracks (Gravitycat's halftrack), if i can find a transport truck russians will get a couple too.


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Gallery / Re: Russian town assault [Map/Gamemode]
« on: March 14, 2014, 07:47:07 AM »
do you know what the word baseplate means
As a matter of fact I do, but this being my first build I didn't know what would have looked better. Do you think that switching the terrain texture to the "blocky" one would do? Or should I coat the ground with plates?

Use modter for terrain and get some addons. Spam Bricks for some buildings and make them half destroyed, so they work as a nice cover.

I will look for it when I'm back home, thank you. I am actually not sure about destroyed buildings, I would prefer players blowing up buildings for cover with explosives or artillery strikes, or ordering a tank to blow a wall up. This doesn't mean that I won't make a destroyed version of the map later... Thanks for the tips!

This is pretty nice and interesting idea! Good job!

Thank you! Add me on steam if you want to help when I'm done!

doesn't look russian to be honest

I understand, just keep in mind this is WIP, I am going to add stuff! To make it more Russian looking I am going to add Cyrillic writing and URSS flags, and maybe a red army train, or some red army office/building. Do you have suggestions to help me theme the map?


Later today I am going to update the thread with my addons list, squad layouts and advancements

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Gallery / Russian town assault [Map/Gamemode]
« on: March 13, 2014, 01:12:54 PM »
Welp, as a first relevant post, here's what i've been working on lately, a ww2 "realistic" DM map. Realistic in brackets becasue c'mon, it's blockland. The realistic part is going to be the squads layout/weaponry.

I've been working on this for the last 3 days, 1/2 buildings a day, so i don't burnout.
Everything is generally bad looking because almost everything is just a placeholder. Right now i want to finish building the map, playtest it, then make it better looking.

Map/Project. Sorry for crappy quality but my scanner is broken ATM (Link instead of embed because it's big and breaks the page layout)

http://i.imgur.com/acq8gX8.jpg

What i built so far (Note the differences from project due to not having a perfect system to measure distance/scale them to blockland dimensions)



The orchard (Still trying to find a way to build good looking trees i can attach apples to)



The farmer's truck, parked next to the barn. The thing in the background is supposed to be a crane.



View of the farmer's barn from the field that sits in front of his house.



View of the train station from the barn's window



Inside of the barn



Squads are going to spawn in the same building (away from the actual battlefield), then will get to choose their team via teledoors, after choosing they'll be teleported to a second room where they will choose their role and thus loadout.

Any comment and suggestion is appreciated, criticism aswell. I'm new to building and i've got lots to learn.

Also, if anyone would like to help me playtest, just add me on steam, my nick is in my signature.

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To all recent applicants- Hello! Thank you for applying to BNFB! Please if you can, PM me some pictures of your recent builds. I would like to meet you in game and see them, or see your flying skills. That being said, without RTB, it is kind of hard to coordinate when we can do that. If you can, please send me your steam name.

I'm not sure if you got my PMs, in case you didn't, my Steam profile is in my signature.

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Not sure if applications are still open, but here goes!

In game name:Panzerkommandant
BL_ID: 64074
What you are good at: Flying planes, in many games: Il-2, Dogfighter, Ace combat, BF3... i've always loved planes and the world of flight in general.
I started building lately, but i'm only good at building small and themed stuff (Houses, bunkers, mortar craters, sheds...)
Why you want to join: Because of all the awesome stuff this clan has made, because i love planes, because i think the Wake map is sweet, because i would like to try being in a clan.

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