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Messages - RubberDucky6

Pages: [1] 2 3
1
Suggestions & Requests / Re: V20
« on: November 20, 2015, 07:52:53 AM »
Why cant you wait until you get home?
i have 3 hours of study hall, and v12 doesnt not support most current addons so the game crashes constantly

2
Suggestions & Requests / Re: V20
« on: November 19, 2015, 08:51:33 AM »
Is that something you need help with.. or?
no, i mean i cant use wine because it is blocked by the schools technology department... need administrative rights to open it and if we crack that i break my AUP and get expelled

3
Suggestions & Requests / Re: V20
« on: November 19, 2015, 08:48:09 AM »
https://github.com/portify/blockland-20

You can use Wine.
the thing about that is im using  school mac book.. they block whatever is fun, so i have to keep getting around it... right now i have to use a VPN to connect to this site because we arnt aloud to have fun ._.

4
Suggestions & Requests / V20
« on: November 19, 2015, 08:38:58 AM »
I'm looking for a v20 build of blockland for osx, i have to v20 for PC but i travel and still like to build n stuff so im looking for a v20 to use all of my addons with becuase i have a v12 build but with some addons when i even attempt to use the the game crashes D:

5
Help / Re: Shop
« on: November 18, 2015, 12:19:17 PM »
For the re-purchasing for free.
For the first event on the brick do:
onActivate > Client > LoadVariable > [HasBought_WEAPONNAME] (You can call the variable whatever you want).

Now add in a couple events after they've successfully bought it. One that sets the above variable to 1, and One that saves the above variable.

Then for the first check on the brick, check if that variable is 1. If it is, they've bought it before. If it's not, have them try to buy it.
I'll give it a shot after i get back from work and tell you what happens

6
Help / Shop
« on: November 18, 2015, 10:07:46 AM »
Ok, so i am setting up a weapon shop system for a CTF server, I'm trying to make it so that after the weapon is purchased with player score (this part is done)
I want it to save the players purchase so that when the player is killed it either readds the weapon the the players inventory or they are not charged to repurchase the weapon.
and if the players inventory is full its will swap it out with another weapon

7
Suggestions & Requests / Kill Feed
« on: November 18, 2015, 07:59:45 AM »
I'm looking for someone to make an addon that allows me to use a killed and victim event for onminigamekill to make a killfeed in hte top right corner, i have seen other people use and make them but i am not aware of the addons or VCE events that they used. can anyone help?

looking for something like this

onminigamekill-killfeed-chattext-(killer-id) Killed (victim-id)

8
Help / Re: Kill Feed
« on: November 18, 2015, 07:57:00 AM »
First you should use onMinigameKill as the onDeath one doesn't carry the killers-id because players can die from fall damage or other non-player causes.

For the rest I am not entirely sure.
It could be something as simple as %1
Although it is more likely you need an addon custom made.
Maybe ask around if you can't do it yourself.

Or wait on someone with more knowledge of current addon-advances.
Alright Thanks.

9
Help / Kill Feed
« on: November 17, 2015, 10:18:53 AM »
So, for my minigame i want to add a kill feed, i have the onminigamedeath-minigame-upperright-?
what do i need to put the the variable so the name pops up for the assailant and the victim. ike this
(assailant)Killed(victim)

any ideas

10
Gallery / Re: My LEGO Freebuild
« on: November 17, 2015, 07:52:14 AM »
The server is like using 1990s dialup.
That Return to blockland v1.045

11
Modification Help / Re: Shop
« on: November 16, 2015, 10:44:02 PM »
The first input for the value check should be a variable. So like <var:client:score>. Then since you're going to be subtracting 10 points you should be checking if <var:client:score> >= 10.

Although I suggest using the retro check for the client's score.
that did it, I knew i was forgetting the variable. i just couldn't remember the proper code. I used to have a list my friend gave me for our GTA server but its been about 7 years since that was around and ive even forgotten how to make a light switch with events. I dont even remember the font and color codes

12
Modification Help / Re: Shop
« on: November 16, 2015, 10:29:56 PM »
im just looking for a quick fix, and really didn't know where to put it either ;v

13
Modification Help / Shop
« on: November 16, 2015, 10:11:20 PM »
I'm trying to set up a score based store system for a tdm but i don't remember how to set up the vce commands..
any idea

14
Drama / Re: I miss maps
« on: August 24, 2015, 04:24:16 PM »
to be honest I don't give a stuff if the terrain isn't exactly right, if I can run it and it looks like actual terrain, fine for me.
still, gameplay is over quality, have you even tried to drive on brick terrain? unless you make it either really flat terrain or 1x1f or 1x2f terrain it's hard to drive on, and I'd rather not get a super computer to loving run it
Exaclty, i sacrifice graphics over mechanics and entertainment anyday

15
Drama / Re: I miss maps
« on: August 24, 2015, 02:51:10 AM »

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