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Messages - Rooster

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1
Add-Ons / Re: Script_CheckForAdmins
« on: April 20, 2014, 02:01:00 PM »
If someone is too lazy to hit F2, why would they use a longer process to find out who is admin?

Can you make it so it lists the admins' names when you first join as well?

tells your clients how many admins are online when they first join the server.

Um?

2
Why not just have the description appear below the add-ons on the custom gamemode screen?

Better yet, on mouse hover?

3
Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 05, 2014, 12:05:35 AM »
BTW here you go.
http://wzapp.daprogs.com/forum.returntoblockland.com/dlm/viewFile5a3b.html?id=4026
Two bikes. One for speed, one for jump height.

Nice!
I'll definitely put these to use. Thankyou!

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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 03, 2014, 12:44:14 PM »
part of me kind of just wants to make it the tile print...

Actually, going off that, it could work in a half-decent context, considering some wooden halfpipes/quarter pipes apply a similiar principle:


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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 03, 2014, 12:42:52 PM »
Make your own textures then, copy a default ramp style but make it work well?

I know it looks weird, and I'm trying to find a decent texture to replace it.

Already onto it...

it almost seems that having that slight grid is almost invaluable, part of me kind of just wants to make it the tile print...

For now the studs make a decent enough placeholder, they help me with construction and help flatten out flaws when testing.

6
Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 03, 2014, 12:38:26 PM »
use lights and stuff, it makes it easier to see the contours

Been playing around with it, but nothing quite seems to sit well with me.
Blockland renders shadows so awkwardly...

But don't worry, it's not going to stay as that stud texture.

It's one of the reasons why I might make an indoor area, eventually there's going to be more context to this build rather than a bunch of random jumps in space, haha ;p

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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 03, 2014, 12:33:54 PM »
Some useful advice, which you should definitely do.

-Use the stunt bike add-on (even though it doesn't feel realistic, its still fun)
-Change the ramp textures to 'default ramp'
-Add more to it, maybe park benches, rails, boxes
-Add a coffee shop or some buildings next to it so it feels realistic (idk about you but British skate parks usually have coffee shops or whatever)

Thanks for the suggestions, I've still got a whole lot yet to add, obviously. I'm thinking of having it split between an indoor/outdoor area, too.

Have been using the stunt bike already, it is lots of fun!

As for the print, well...




With a build like this, it's important to be able to see the contours in the ramps. You need to be able to see the actual dimension of what you're climbing, so you can appropriately adjust yourself as you ascend and descend the vert.

Seriously, I left in that slice of background so you could actually tell it's not just a flat brick you're staring at. It's one of my pet peeves with ModTer, and I'm trying to find an okay workaround in the form of making my own print. Until then, it's this...

8
Gallery / Re: Navaro's Creeper Lab *WIP*
« on: April 03, 2014, 10:27:51 AM »
Plan to host it, and I plan to expand it a ton.

Could you release the map, also?  :cookieMonster:

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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 03, 2014, 05:21:37 AM »
I'm unsure of how well it handles terrain, but what about the hover board?

Hm, good suggestion... As the actual body of the vehicle doesn't touch the ground, and it's just the wheels (to my understanding) it might go alright?

I'll try it out soon.

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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 02, 2014, 07:02:59 PM »
I second that notion^
It looks weird with brick textures on a surface that is ALWAYS smooth, it's a skate park
Okay so this build would literally look 20x better if you used the default ramp print instead of the ugly brick texture one.

I know it looks weird, and I'm trying to find a decent texture to replace it. The issue is, without the stud print it's difficult to actually see where the contours and turns are in the ramps...

Couldn't agree more that all the others are pretty ugly.

It looks really nice but we don't have a good skateboard to accompany it.

That "Basic Skateboard" is pretty gross...
All you really need are skiis that have improved speed and hill climbing.

It's pretty fun with Pandan's bike, in any case (:

pretty good, make the print say "go big or go home" instead of "stunt!"

Don't have quite enough space on the half pipe, but I'll have to put that on another ramp! Thanks :D


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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 02, 2014, 07:37:28 AM »


Added a pool (:

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Gallery / Re: the beginning of a new age
« on: April 02, 2014, 05:34:35 AM »
Interesting shaders o:

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Gallery / Re: WIP Stunt Park -- Make Suggestions!
« on: April 02, 2014, 05:03:33 AM »
I don't think I recognise what that is, sorry?
But I'm certainly curious o;

Have any images?

14
Gallery / WIP Stunt Park -- Make Suggestions!
« on: April 02, 2014, 04:47:33 AM »
Hello!

Not too sure if this belongs in either GD or Gallery, but considering I'm showing a build I thought it'd best fit here...

So I've been working on a Sort-Of-Freestyle-Stunt Gamemode, and this is the build so far. Not a whole lot done, but I'm just trying to get the essentials down before doing anything unique!

I haven't got a whole lot yet, there's just a half-pipe and a small ramp area including two quarter pipes and a funbox.

I'm also working on a modified skiis, and have been using a lightly modded version of them to test the ramps out. It'll come with the game mode, hopefully along with a new model. If anyone could help me out, or even make a skateboard/something neat for this that'd be awesome!

Anyway, here is the build so far:




So what would you like to see in the build? Any cool, unique ideas? Or something a little specific?

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