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Messages - Puffin Puffe

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1
Modification Help / Re: Generating Block Item
« on: July 16, 2013, 11:58:29 PM »
Thank you, looking at that helped a lot. Although, what is the checkpoint.blb file? It looks like a buncha' hubub, I have no idea what it is.

2
Modification Help / Generating Block Item
« on: July 16, 2013, 11:41:14 PM »
Please bare with me, I have very little modding experience. I know how general things work, but not how to put them together. Like being able to read a foreign language but not able to speak it.

I'm in mid-process of making a very particular game mode for Blockland. But, I find myself in need of a blick that can generate a VCE_variable for a player to collect every few moments. The best example I can think of is a money printer from a Garry's Mod roleplaying server.

In this mode, players will be able to build, but I will not be giving them wrenches for the solid fact that wrenches are very easy to abuse pretty much everything. So, by eliminating that I can hopefully keep my server 'safer' in a way of words.

With players able to build, I would like them to be able to select a brick in the menu, specifically the "special" category. Initially when they place the blick, for the sake of ease I would like it to start idle, doing nothing. But when the player activates the brick, it would take an amount of their current y variable, activating it. And overtime, it generates the variable x, for the player to pick up from the brick. And importantly it saves both of the player's variables each time they do anything to the generation brick.

I would also need to use a model for the brick, so it can be distinguished from other bricks.

If someone could help me to the point where I could get this working, I would be willing to pay you (if that's legal)

3
Modification Help / Re: Modifying a Player Type
« on: July 10, 2013, 09:32:06 AM »
Thank you very much! Adding the zero worked.

Thank both of you for helping me, I am really grateful. I'll lock this topic now.

4
Modification Help / Re: Modifying a Player Type
« on: July 10, 2013, 06:13:11 AM »
Thank you so much for all of your help so far, but I'm still having a problem. When I open Blockland and start a custom server, I have the option to turn my player type add-on on and off. Of course I have it on, and start the game. After I get into game it is still not appearing in the lists of player types. Here is what my server.cs file looks like when I try to do this;

Code: [Select]
datablock PlayerData(PlayerWeekdayArmor : PlayerStandardArmor)
{
   runForce = 3500;
   runEnergyDrain = 1;
   minRunEnergy = 5;
   maxForwardSpeed = 5;
   maxBackwardSpeed = 3;
   maxSideSpeed = 3;

   maxForwardCrouchSpeed = 2;
   maxBackwardCrouchSpeed = 1;
   maxSideCrouchSpeed = 1;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 30;
   minJumpEnergy = 20;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Weekday Player";
showEnergyBar = true;

rechargeRate = .7;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

I'm really sorry for this too long thread for what the problem is, and thank you for your continued assistance.

5
Modification Help / Re: Modifying a Player Type
« on: July 09, 2013, 03:37:22 PM »
Since this a Torque Script problem it belongs in the Coding Help: http://forum.blockland.us/index.php?board=25.0
It seems you're overwriting the PlayerQuakeArmor default playertype as you're using the same datablock name.

I apologize, I don't think I can move this thread myself without the help of an administrator, but if I can please inform me and I will.

(I do have the default quake player disabled when I'm trying to do any of this)

If I were to fix this, I would change the line

datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
to something like
datablock PlayerData(PlayerWeekdayArmor : PlayerStandardArmor)

I have no idea what the armor part is, I didn't even know there was such a thing.

I always thought that ( <anything> : <anything> ) was a ratio-like setup, but I'm just confused though.

If you could answer one other question too, what does the

runForce = 100 * 90;

Exactly mean? Does it literally mean what it showed, as in one hundred multiplied by 90, or is there some kind of hidden little thing there?

6
Modification Help / Modifying a Player Type
« on: July 09, 2013, 11:31:18 AM »
I've been trying to make a super simple player model, and I'm having a really hard time doing it. Sometimes it will work, but I will want to change the maximum forward speed minutely. And after I change literally a single number it will stop working. It will show up in the add on list before I start the server, but it won't show up in the player type lists in the events of a brick or in a mini game.

I've just taken quake-like player and copied the file, and replaced everything with things that suit my needs for the player type.

I've got the WinRAR ZIP archive file inside of my Documents > Blockland > Add-Ons folder and for the sake of example it's called Player_Weekday. Inside of the zip folder is two files, one named description.txt and one named server.cs . The description.txt file I haven't change at all, so it has this written on it;

Title: Quake-Like Player
Author: Eric Hartman
A player that moves very fast, has high air-control and can't jump very high.  Similar to quake.


The server.cs file has this written on it;

datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 1;
   minRunEnergy = 5;
   maxForwardSpeed = 5;
   maxBackwardSpeed = 3;
   maxSideSpeed = 3;

   maxForwardCrouchSpeed = 2;
   maxBackwardCrouchSpeed = 1;
   maxSideCrouchSpeed = 1;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 30;
   minJumpEnergy = 32;
   jumpDelay = 0;

   minJetEnergy = 0;
   jetEnergyDrain = 0;
   canJet = 0;

   uiName = "Weekday Player";
   showEnergyBar = true;

   rechargeRate = .7;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};



I'm not sure at all why it is so spastic to work. I've tried deleting it entirely and restarting from scratch (by copying the quake-like player etc). I've never done anything with player types, and I'm really ignorant about it. I hope I posted this in the correct zone, and any help is very appreciated.

7
Modification Help / Menu-Like Inventory System.
« on: July 06, 2013, 12:14:09 PM »
Would anybody know if it would be possible to put together a system of an inventory for a player, opened (by example) pressing f1 or typing a small command in the chat, that when opened, showed anything the player had obtained on the server.

For example, a player is on a racing server bought a car, and wanted to pull it from their inventory. So they press f1, open their inventory, select the car, and it drops down in front of the player. Or on a combat server, a player bought a rifle and pulled up their inventory menu and selected it and it appeared in their tool bar.

A player could also pull something from their tool bar into their inventory. And if they parked their vehicle in a zone it automatically would go back into their inventory.

But probably most importantly their inventory roll over from each time they connect to the server, even if the server was a non-dedicated server and comes up and goes down frequently.

A weight system would also be of concern, such as the player could only hold 50 block spaces in their inventory.
And certain items (such as cars) weight a large amount upwards of 10 or more.

Any help or related addons would be of great appreciation.

8
Help / Re: Hosting Is Not Working (Ports Forwarded)
« on: October 19, 2010, 06:32:56 PM »
You might try to Re-install Blockland, (Back-up all your saves and add-ons and whatnot when you do it).
A while back when I was unable to host, I re-instealled Blockland and it worked fine.

As of right now I have the same problem with not being able to host any servers of anykind,
But try re-installing, and and dont forget to back everything up so you dont have to redownload it all again.

9
Help / Re: Server Issues.
« on: October 19, 2010, 06:25:35 PM »
did you try connecting through LAN?

No. I went into my Blockland Folder and opened up the Dedicated server like I normally would.

10
Help / Server Issues.
« on: October 17, 2010, 08:54:15 PM »
Ok, my problem is that Nobody can join my server.

The other night, I made a dedicated DeathMatch server. I never left the server although it was dedicated.

Later that night, I was going to go to bed, so I turned the dedicated server into a dedicated FreeBuilding server.

After I had woken up the next day, I was skimming though my console, nothing looked different or unnatural.

I tryed to join my dedicated server, and I couldn't. I asked a friend to join my dedicated server, but he couldn't connect either.

When I tryed to join, the console doesn't say "Sending punch packet" it just says "Connecting to 192.168.(etc)".

I do notice that when I launch a game, the console will not say "Posting server to RTB servers".

So far, I have tryed to un-install the game (But I backed-up all my addons and saves and whatnot), and re-download it.

I have also deleted any recent add-ons that I had installed.

The only reason I am posting a help topic is that I dont know if there is some new way people can hack dedicated servers, I havent really played blockland in a few months, and a few new versions have came out between then and now.

Thanks for any help, sorry if this is some simple-fix and I'm just completely overlooking it and just taking us space on the board.

11
Drama / Re: ROBLOX vs. Blockland Q&A (no, it's not a rant thread)
« on: July 23, 2009, 02:12:10 AM »
Also, most weapons in Roblox have a 1 second delay between the click, and the gun fire.
ALSO, in Roblox, noobs dont get banned withen 10 minuits, 99.99% of the time the admin isent even there.
Bricklimit: Good luck building something that has that many bricks...
If you want to even THINK about saying Roblox's player model is better than Blockland's player model, Go Die.
You may be able to B-U-Y other shirts, But 95 of them suck.
Blocklanders (in my opinion) are a LOT nicer than ANY robloxian.
Another reason I like Blockland more is I got banned for telling someone a youtube video link, (no advertising other sites)

                                               This is my personal opinion like it or not.

12
Drama / Re: kidpower
« on: July 23, 2009, 01:51:52 AM »
Whats even worse is that he revived the spell pack...

13
Modification Help / Help with Brick Prints.
« on: June 14, 2009, 11:12:19 PM »
Im having trouble with custom Brick Prints, I know packaged it right AND I select it off the list when i start a game, but it will not show on the brick that I printed it on.

Another problem is that ill put 10 pictures in it, but only 6 or 7 will show up on the print list.

The only thing i havent tryed is resizing the image, because i dont know the right size.

How I know I put the right stuff in the right place was that i took a different Print set, and put my own images in.

Any help is greaty acceted, Thank-You.

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