I've been trying to make a super simple player model, and I'm having a really hard time doing it. Sometimes it will work, but I will want to change the maximum forward speed minutely. And after I change literally a single number it will stop working. It will show up in the add on list before I start the server, but it won't show up in the player type lists in the events of a brick or in a mini game.
I've just taken quake-like player and copied the file, and replaced everything with things that suit my needs for the player type.
I've got the WinRAR ZIP archive file inside of my Documents > Blockland > Add-Ons folder and for the sake of example it's called Player_Weekday. Inside of the zip folder is two files, one named description.txt and one named server.cs . The description.txt file I haven't change at all, so it has this written on it;
Title: Quake-Like Player
Author: Eric Hartman
A player that moves very fast, has high air-control and can't jump very high. Similar to quake.
The server.cs file has this written on it;
datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
runForce = 100 * 90;
runEnergyDrain = 1;
minRunEnergy = 5;
maxForwardSpeed = 5;
maxBackwardSpeed = 3;
maxSideSpeed = 3;
maxForwardCrouchSpeed = 2;
maxBackwardCrouchSpeed = 1;
maxSideCrouchSpeed = 1;
jumpForce = 9 * 90; //8.3 * 90;
jumpEnergyDrain = 30;
minJumpEnergy = 32;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Weekday Player";
showEnergyBar = true;
rechargeRate = .7;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
I'm not sure at all why it is so spastic to work. I've tried deleting it entirely and restarting from scratch (by copying the quake-like player etc). I've never done anything with player types, and I'm really ignorant about it. I hope I posted this in the correct zone, and any help is very appreciated.