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Messages - Mr. Dr. Proffesor

Pages: [1] 2
1
Modification Help / Re: Help with sound file
« on: September 10, 2017, 01:51:11 PM »
Nevermind, I figured it out. I created a new zip file and moved the sounds, the server.cs, and the description to the new zip folder. I'm not sure why this fixed it, but it did. Thank you all for your help. :-)

2
Modification Help / Re: Help with sound file
« on: September 10, 2017, 01:39:41 PM »
Soundbooth made no difference, and I do have download sounds enabled.

3
Modification Help / Re: Help with sound file
« on: September 10, 2017, 01:27:28 PM »
I'll try using Adobe Soundbooth instead of Audacity

4
Modification Help / Re: Help with sound file
« on: September 10, 2017, 01:22:01 PM »
Ok, I'm sorry for my little knowledge of files, I've done some research. I managed to convert all of the sound to "WAV (Microsoft) signed 16-bit PCM" because that is the only option that has 16 bit in the export tab. I then went to blockland, started a single player server and tried to see if the files worked. They did not. So here is what I've done so far
1. I copied the server.cs and description from Sound_Buttons
2. I changed all of the sound names in the server.cs
3. I changed the description and added the .wav files to the folder
4. I posted here
5. I added .wav to all of the filenames in server.cs
6. I sent the link for the .zip file
7. I changed all of the .wav files to 16bit



5
Modification Help / Re: Help with sound file
« on: September 09, 2017, 07:15:48 PM »
According to Google, 1 KB = 8000B
16 bit seems small...

6
Modification Help / Re: Help with sound file
« on: September 09, 2017, 05:53:55 PM »
They are mono

7
Modification Help / Re: Help with sound file
« on: September 09, 2017, 05:51:51 PM »

8
Modification Help / Re: Help with sound file
« on: September 09, 2017, 05:42:45 PM »
Ok, so I fixed all of the filenames to  filename = "./Soundname.wav"; and it still has no affect. I also converted all of the sounds to mono. Could the generic names have anything to do with the sounds not working?


9
Modification Help / Re: Help with sound file
« on: September 09, 2017, 05:20:27 PM »
The files appear in the addons select in Custom, and in the playsound event. When you event it (onActivate Self playSound Trombone), it doesn't play the sound. I got the base code from Sound_Beeps, and I just changed the sound names. I will try setting it to mono right now, and what do you mean by generic names? In Sound_Beeps, the sounds are just labeled Beep_EKG, Beep_No etc.

10
Modification Help / Help with sound file
« on: September 09, 2017, 04:49:17 PM »
Hello. I am wondering what is wrong with this code.

datablock AudioProfile(Boing)
{
   filename = "./Boing.wav";
   description = AudioClosest3d;
   preload = false;
};

datablock AudioProfile(Breathing : Boing)
{
   filename = "./Breathing.wav";
};

datablock AudioProfile(Creepy_Violins : Boing)
{
   filename = "./Creepy_Violins.wav";
};

datablock AudioProfile(Keyboard : Boing)
{
   filename = "./Keyboard.wav";
};

datablock AudioProfile(Trombone : Boing)
{
   filename = "./Trombone";
};

datablock AudioProfile(WEE_WOO : Boing)
{
   filename = "./WEE_WOO";
};

datablock AudioProfile(Welcome_WEE : Boing)
{
   filename = "./Welcome_WEE";
};



I made sure I spelled all of the sound files correctly.

11
Modification Help / Re: City rpg drugs/items
« on: July 10, 2017, 09:38:19 PM »
I deleted the ones that I could find

12
Modification Help / Re: City rpg drugs/items
« on: July 07, 2017, 06:41:51 PM »
There might be backdoors and exploits. I'm not sure because we don't have this cityrpg.
I looked through the code and I removed all instances of ty's bl id, and his 3 other alt accounts bl ids.

13
Modification Help / Re: City rpg drugs/items
« on: July 04, 2017, 12:53:25 AM »
is that file ever executed?

Code: [Select]
// ============================================================
// Section 8 : Drugs
// ============================================================
exec("./bricks/drugs/marijuana.cs");
exec("./bricks/drugs/opium.cs");
exec("./bricks/drugs/speed.cs");
exec("./bricks/drugs/steroid.cs");

True, i will check the code. I though I added "memes" to the string of code, weird.
By the way, I have heard of backdoors in this gamemode. Is this true, and are there any examples of them?

looks like all the others are executed there, but not the one you want

14
Modification Help / Re: City rpg drugs/items
« on: July 03, 2017, 04:34:03 PM »

what file is it in?
you may also want to make sure those global variables are defined (ie $CityRPG::drugs::Memes::placePrice)
[/quote]
The memes brick itself is in bricks/drugs/memes.cs

15
Modification Help / Re: City rpg drugs/items
« on: July 03, 2017, 04:32:52 PM »
Common is basically a list of basic city rpg functions, time, and units of measurement. It takes up quite a lot of space so I can't post it on bl forums.

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