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Messages - Lukesf2

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Modification Help / Re: Is this suitable as a gun, or is it overpowered?
« on: January 25, 2010, 05:08:24 AM »

I made this weapon a while back as a test. The projectile goes through walls but not players, does 35 damage and fires about twice a second.

I still haven't got models for it, though, so I haven't released it.

now who does those projectiles remind me of... I'm thinking of a giant polygonal head

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i have a few ideas on how to balance it also

3
i know that thats why i thought of the ai auto pilot and i just thought of someting it could be lighter then air because all teh people and vehicles would way it down and if you like pressed ] it would decent slightly so you wont float off if its to light

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Suggestions & Requests / Re: Dragon player-type
« on: September 30, 2009, 04:02:44 AM »
i think we should make a were-wolf playertype thats 4 legged and can shift between blockhead and wolf kinda like link can in legend of zelda that would be so epic but i think you need like some tool or someting to shift between like some stone maybe or idk just someting that could change the playertype and also the wolf form when you right click it does some biting animation and does 50 damage to anyone directly in front of them and maybe it could forceably change their playertype into a tiny wolf pup and they cant really do anything exept walk around and piddle on stuff with right click

5
you all remember when i brought up tat subject about the vehicles that you can walk around inside them?

well good because I'm thinking you should use the no-mount script made for the aircraft carrier and make a huge spaceship that a large amount of people can walk around in and you could put hangers for planes and ships in it with non colliding force-fields in them and 5 levels not including the bridge and mountable turrets and you know how you can land  stuff on the aircraft carrier im thinking there could be a bording ramp for when you are moving tanks and people onto it when you land it and i think you should make it so if you press and hold the space-bar you move forward and maybe make a auto-pilot somehow that could pilot it like make it go straight but up a bit so it wont crash if it gets too low and im thinking someone should make bricks that can be moved with a special tool after they are planted but cant be moved by any other means unless they have some event that makes them kinda like physics bricks but instead of moveing when a player touches them they move when the tool selects them so you could like make a wall in it and the wall moves with the ship but not when a player touches it

the underlined part isent nesecary but it would make it cooler

6
General Discussion / Re: Need female IDs and deactivated keys
« on: August 04, 2009, 10:45:01 AM »
I thought there were no females on the internet D:
off topic : if you ever steal a high level runescape players password just to ruin their account for fun a swarm of girl players will surround you and ask you to marry them in game ughh i had to kill them all to get them to go away

on topic :i know some girl bl players but i cant remember tere names

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Add-Ons / Re: Weapon- Tsunami (fixed!)
« on: July 27, 2009, 12:27:00 AM »
The model based on a small lego weapon?
NO! i  dont  think it is, when was the last time a bl wep was modeled after a lego gun?

lego blaster?  maybe. but this is most differently NOT modeled after a lego gun.

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Add-Ons / Re: Add Velocity To Player - Script!
« on: July 23, 2009, 12:13:51 PM »
NICE

i see a use for this in mini games such as freefall dms

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Modification Help / Re: My first decent add-on!
« on: June 29, 2009, 10:51:12 PM »
i see many non clan related uses for this

among these include stealing crummy mmorpg players passwords some minor rescripting this could be the first bl add-on that i will actually give a good job reply


good job :D

oh and if i can rescript it to my needs i will release the rescripted version in teh off-topic section and give all credit to you except for the parts i rescript

again this is a really really useful add-on

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Suggestions & Requests / Re: A gag Item request
« on: June 13, 2009, 01:22:12 PM »
It's a cone they put on Dug (the dog) when he failed to get the target he was after it was fun because they all had those collars that told them what they were saying and translated it so when they put "the cone of shame" on him Dug said in a pitiful voice said something like "I don't like the cone of shame" and then later on the head of the dogs got the cone of shame because dug put it on him and the dog's that were trying to kill dug looked at the head dog and started laughing it was SO funny.
i saw the movie but there is a branch of time of 2 hours in between those 2 things

11
I must figure out where these kids are on blockland....

I can see it now.

Prizmatical's TONY HAWK'S KIDS COME HERE!
i bet his kids are tony hawk1 and tony hawk2

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Suggestions & Requests / Re: Air Tank
« on: June 11, 2009, 02:35:12 PM »

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Maps / Re: Blockway
« on: June 10, 2009, 03:19:26 PM »

moto segway lol
make one of those for bl and i will give you a mysterious ticking parcel  :nes: tick tock tick tock

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Maps / Re: Bedroom Translated
« on: June 10, 2009, 03:15:00 PM »
Hej, jag är svensk!
wtf is that suppose to mean english please

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Suggestions & Requests / Re: Laser from Star trek
« on: June 10, 2009, 02:44:41 PM »
It amazes me that so many people continue to try to make laser weapons for a game that doesn't have support for lasers.  They always end up using handicapped-looking projectiles or spamming particles.  Lasers weapons cannot be done well without support for them being added to the engine.
what a bout tat laser gun that looked like a lego blaster?

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