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Messages - Bites

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1
Help / Re: Making a map in Blender?
« on: June 01, 2010, 10:06:09 PM »
No.

Wrong. You can export a DTS with collision using blender and import it into the mission editor. It's not a preferred method, but as far as I'm concerned, it's the only way to do it.

And please, before you come in and answer with a solid yes/no, be absolutely certain of your answer. I'm not trying to be offensive or anything, I apologize if I am, but please.

2
Off Topic / Re: Make your own sentence
« on: May 27, 2010, 03:45:34 PM »
I stabbed a dog because I have perfect abs.

3
General Discussion / Re: V15
« on: May 26, 2010, 06:47:32 PM »
I came back from a long break from blockland to find that the isometric renders are incredibly beautiful.

I love you, badspot. I love you so goddamn much.

Now, if only we could have that lighting engine ingame...

4
Drama / Re: which noob banned me?
« on: May 20, 2010, 06:41:02 PM »

5
Games / Re: ※Calamari=GMOD?※
« on: April 08, 2010, 09:26:59 AM »
Can you guys even make it five posts without it going completely offtopic? Jesus christ, facepunch is more well mannered than you guys.

Now, WickedTroop, I don't think you should get any of those addons yet. First, I recommend getting the PHX 3 Model pack. This'll help you with contraptions and buildings, etc, by providing you with many different pieces that would otherwise be un-findable.

6
Games / Re: Battlefield: Bad Company 2
« on: April 08, 2010, 08:52:20 AM »
I'd have it already if I wasn't poor as forget.

I had to have someone else gift me GMOD. I couldn't afford a ten dollar game. Oh, the horror of being a child.

7
Creativity / Re: The Adventures of Megaguy and Masterlegodude!
« on: April 08, 2010, 08:27:57 AM »
If someone hasn't already presented this opportunity to you guys, I'm willing to make some custom props specifically for this comic. Omalong is in my friends list, and I can just ask him at any given opportunity to compile my models (since i can't figure out how to do that for the life of me).

What'ya say?

8
Games / Re: Platinum Arts Sandbox
« on: April 07, 2010, 06:23:46 PM »
Downloading it right now.

9
Games / Re: Is Crysis even that fun?
« on: April 07, 2010, 05:44:51 PM »
I always liked the idea of being able to change from my assault scope to my red dot in an instant, and the large levels allowed for some pretty good tactics if you were coordinated with your teammates (never in a pub)

Crysis is loving fantastic for private 32 player games, but not for pubbing.

10
Off Topic / Re: www.z0r.de
« on: April 06, 2010, 04:46:18 PM »
http://z0r.de/1650

Uhhh, I don't know. Just this.

11
Off Topic / Re: 2012
« on: April 06, 2010, 04:43:45 PM »
I only watched the movie for the kickass destruction.

I was also loving crazy psyched during that first driving scene where the guy managed to make it out of the place in the limo. I don't know why, but I found that part really awesome.

Otherwise, I didn't care for it.

13
Drama / Re: Model Theft - Clockworks, Clockwork?
« on: January 30, 2010, 09:11:16 PM »
You're all loving stupid.

Leave clockworks alone, he doesn't want to deal with stupidity.

14
Help / Re: i cant play blocklandv14
« on: January 30, 2010, 05:23:20 PM »
PC's crash a stuffload

Oh, really? I guess that means Mac's, Windows, and even LINUX crash a stuffload!

There's a difference between windows and personal computer, stuffhead.

15
Modification Help / Re: Blender DTS Exporter Problems
« on: January 06, 2010, 05:06:33 PM »
Code: [Select]
Check for installed Python... No installed Python found.
Only built-in modules are available. Some scripts ay not run.

Here's your problem. Go install the version of python it says blender was built with at the top.

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