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Messages - ayyitsaj

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1
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: November 09, 2015, 02:51:58 AM »
Any news? Did you give up?


No, and no, I was taking a break for Halloween, and then I had to go away from home.

2
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 29, 2015, 07:47:26 PM »
I have the slopes recreated from heightmap imported into blender with a few tweaks. If you don't have it already, I wouldn't mind sending you the .blend file and see if you can do anything with it. If this version is too low poly, I can send you a higher quality version. It may take a while to make but I can manage it.

link

EDIT: I just remembered It may not be to scale anymore due to me testing with it, if that's the case I apologize.

Thank you for your help, but I already have the model for Slopes.

3
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 28, 2015, 02:06:46 AM »
these are amazing ayyitsaj do you think you'll be able to do other maps after spyglass and Kitchen?

I do!

I'm already working on Slopes and "Island".

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 27, 2015, 02:23:19 AM »

Quick little test to see if the scaling is right.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 26, 2015, 02:42:09 AM »
Holly stuff...

Well I am... impressed!

Looks like I might actually host my TDM again one day, also is there any way to make the slopes probably like 4 clones of the same area surrounding each other and then have them loop so its like "Never ending" terrain?

It is possible to do never ending terrain, but it'd be rather difficult to code. I might try making it once Slopes is done though.

6
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 25, 2015, 07:07:24 PM »
How are you doing that? :o

Basically, I put the interior file into Torque3D and used its "Export interiors to COLLADA" option.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 11:24:53 PM »
For request I have to only say...Spyglass

Took me all day, but I finally got it working in Blender.


I'll be working on its collision along side working on the Kitchen.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 05:53:39 PM »
It would take the work of a god to makes Slopes

I already got the heightmap for it, all I have to do is paint the textures and make the collision, then it's done.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 05:41:37 PM »
I thought slopes was not possible because of its complex collision model, I mean that is a terrain and not an interior.

For request I have to only say...Spyglass

Anything is possible.

And as for Spyglass, I will do my best.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 05:09:45 PM »
Glad to see someone else is tackling the project, I'm hopping if everything goes well you try other maps.


I actually do plan on making more maps after this, I might even take requests!

The map I have planned after I finish this map is Slopes.

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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 03:38:48 PM »
Actually, He's working on it:
Looke here:
http://forum.blockland.us/index.php?topic=266409.0

The last edit to that was in June, and the thread itself is locked.

12
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 24, 2015, 04:28:54 AM »
Just a quick little update screenshot of what i have currently:


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Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 22, 2015, 09:15:07 PM »
-snip-

Hey, thanks for the help.

As for the collisions, I did know Torque only allowed convex collision, but since I never had to make them (I've so far only made things for Unity), I had very little understanding of them. From what I gathered from your files, in its basic form, they are multiple objects made from quads, correct?

As for the textures, I did in fact, get the Kitchen model by searching around, it did come with textures, but the UV map was bugged, but I had already planned how I was going to texture the model, so it wouldn't have been too much trouble anyways.

Thanks again for the help.

EDIT: I was right about the collision, made a quick test map for that and the texture method I was planning on using, both worked.


14
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 21, 2015, 06:00:26 PM »
He was talking about this add-on. More specifically, the models.
Oh, then no, the model is from pre v21 Blockland Kitchen map, ported to work with StaticMaps.
Considering your forum profile, you do understand my speculation, right?
Yes, I do.

15
Modification Help / Re: [W.I.P] Kitchen StaticMap
« on: October 21, 2015, 04:59:46 PM »
What I meant to ask was: Did you make this yourself?

If you're talking about this add-on: Yes.

If you're talking about the System_StaticMaps add-on: No, that was Wrapperup.

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